Serious Sam 3: BFE

Serious Sam 3: BFE

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Enemy Multiplier
   
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2014년 6월 1일 오전 3시 54분
2014년 6월 19일 오전 3시 34분
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Enemy Multiplier

설명
This mod multiplies the number of enemies spawned. Kind of self-explanatory. This works in any gamemode where there are enemies.


By default, the multiplier will be set at x2, but you are able to set it higher with this console command:

globals.EnemyMultiplier(Multiplier)

Simply replace the "Multiplier" in the brackets with the multiplier you want. The maximum multiplier is 10, and non-whole numbers will be rounded upwards. So for instance, if you wanted to set the multiplier to x10, you'd put in:

globals.EnemyMultiplier(10)

If you want to disable the multiplier, set the multiplier to x1. The multiplier can also be modified mid-level.


As well, I've included an additional mode that decreases the multiplier slightly for larger enemies. For instance, if you set the multiplier to x10, you'd still encounter 10 times the Gnaars/Kleers/etc, but larger enemies like Arachnoid Generals and Scrapjacks would be something like x4. You can enable this mode alongside your multiplier:

globals.EnemyMultiplier(Multiplier,ReduceLargeEnemies)

For "ReduceLargeEnemies", you'd enter 1 to enable it, and 0 to disable it. Not including "ReduceLargeEnemies" in the command (or entering an invalid value for it) will retain the current setting.


Notes:
-If you plan on using a high multiplier, I'd suggest enabling "Infinite Ammo" in the custom difficulty settings
-The enemies spawned by the script won't abide by the pathing set for character they originated from, nor will they advance the level scripting (for fight scenes and the like)
-Due to how the script is set up, only enemies defined in the script will be multiplied. Defined enemies include enemies from the vanilla game, and a large number of enemies from the Ultimate Resource Pack. Any custom enemies beyond those will not be multiplied
-Only Spiders that spawn on the ground will be multiplied; I have no way of emulating the ones on the walls and ceilings
-Technopolips, Witch-Brides, and boss-only enemies will not be multiplied
-There are known console errors that occur when a lot of enemies are spawned at once at a high multiplier. I'm currently unsure whether or not these errors actually affect enemy multiplication, since they don't seem to interfere with the script's operation


Changelog:
V1.1
-Added support for more custom enemy types
-The Ultimate Resource Pack's "Arachnoid Terminator" will no longer be multiplied

V1.0 Initial Release
댓글 68
AndrooID 2023년 7월 12일 오후 3시 11분 
yes please. fusion would be awesome
OreosJermapukedonhismother'sbed 2023년 1월 14일 오후 1시 23분 
you are real chad but could you bring this mod to fusion? ı would literally give my left ball for it
SkullByte 2022년 6월 1일 오전 6시 42분 
Fusion port when 👀
WenKlase 2022년 5월 28일 오전 10시 07분 
This is a very wonderful mod for SS3, but please port this mod for Fusion, this is one of those mods that are missing today
The SeVerRe 2022년 3월 22일 오전 7시 44분 
вы абечали 5 а у мня 2 врага
VanDaMus 2021년 8월 26일 오후 11시 06분 
add in fusion pls
Nasty B 2019년 9월 10일 오후 8시 20분 
Is there anything similar to this for fusion?
SmokeDragon 2019년 4월 14일 오전 6시 41분 
fussion
Crawling Chaos 2019년 4월 6일 오후 10시 23분 
It would be so awesome if it was ported to Fuison, maybe even with support of TFE and TSE.
COCKPIT 2019년 3월 21일 오전 5시 00분 
+1 fusion pls