Serious Sam 3: BFE

Serious Sam 3: BFE

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Enemy Multiplier
   
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1. juni 2014 kl. 3.54
19. juni 2014 kl. 3.34
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Enemy Multiplier

Beskrivelse
This mod multiplies the number of enemies spawned. Kind of self-explanatory. This works in any gamemode where there are enemies.


By default, the multiplier will be set at x2, but you are able to set it higher with this console command:

globals.EnemyMultiplier(Multiplier)

Simply replace the "Multiplier" in the brackets with the multiplier you want. The maximum multiplier is 10, and non-whole numbers will be rounded upwards. So for instance, if you wanted to set the multiplier to x10, you'd put in:

globals.EnemyMultiplier(10)

If you want to disable the multiplier, set the multiplier to x1. The multiplier can also be modified mid-level.


As well, I've included an additional mode that decreases the multiplier slightly for larger enemies. For instance, if you set the multiplier to x10, you'd still encounter 10 times the Gnaars/Kleers/etc, but larger enemies like Arachnoid Generals and Scrapjacks would be something like x4. You can enable this mode alongside your multiplier:

globals.EnemyMultiplier(Multiplier,ReduceLargeEnemies)

For "ReduceLargeEnemies", you'd enter 1 to enable it, and 0 to disable it. Not including "ReduceLargeEnemies" in the command (or entering an invalid value for it) will retain the current setting.


Notes:
-If you plan on using a high multiplier, I'd suggest enabling "Infinite Ammo" in the custom difficulty settings
-The enemies spawned by the script won't abide by the pathing set for character they originated from, nor will they advance the level scripting (for fight scenes and the like)
-Due to how the script is set up, only enemies defined in the script will be multiplied. Defined enemies include enemies from the vanilla game, and a large number of enemies from the Ultimate Resource Pack. Any custom enemies beyond those will not be multiplied
-Only Spiders that spawn on the ground will be multiplied; I have no way of emulating the ones on the walls and ceilings
-Technopolips, Witch-Brides, and boss-only enemies will not be multiplied
-There are known console errors that occur when a lot of enemies are spawned at once at a high multiplier. I'm currently unsure whether or not these errors actually affect enemy multiplication, since they don't seem to interfere with the script's operation


Changelog:
V1.1
-Added support for more custom enemy types
-The Ultimate Resource Pack's "Arachnoid Terminator" will no longer be multiplied

V1.0 Initial Release
68 kommentarer
AndrooID 12. juli 2023 kl. 15.11 
yes please. fusion would be awesome
OreosJermapukedonhismother'sbed 14. jan. 2023 kl. 13.23 
you are real chad but could you bring this mod to fusion? ı would literally give my left ball for it
SkullByte 1. juni 2022 kl. 6.42 
Fusion port when 👀
WenKlase 28. mai 2022 kl. 10.07 
This is a very wonderful mod for SS3, but please port this mod for Fusion, this is one of those mods that are missing today
The SeVerRe 22. mars 2022 kl. 7.44 
вы абечали 5 а у мня 2 врага
VanDaMus 26. aug. 2021 kl. 23.06 
add in fusion pls
Nasty B 10. sep. 2019 kl. 20.20 
Is there anything similar to this for fusion?
SmokeDragon 14. apr. 2019 kl. 6.41 
fussion
Crawling Chaos 6. apr. 2019 kl. 22.23 
It would be so awesome if it was ported to Fuison, maybe even with support of TFE and TSE.
COCKPIT 21. mars 2019 kl. 5.00 
+1 fusion pls