RUNNING WITH RIFLES

RUNNING WITH RIFLES

95 ratings
Casus Belli Grounded
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
355.932 MB
21 Nov, 2021 @ 1:52pm
21 Nov, 2021 @ 1:57pm
2 Change Notes ( view )

Subscribe to download
Casus Belli Grounded

Description
Originally this would be a new gamemode for the Casus belli mod, but it ended up being way too heavy! so im uploading it appart from the main mod for you to experience it

Was supposed to be the "ReaLiStiC/HaRdCorE/MiLsiM" version of Casus belli, but it ended up being all things but that.

The main differences between the Main Mod and this its the following:
-Factions have different spawn rates based on "real life" population for exampla; china has the highest spawn rate while the US the second, Russia 3rd etc..
-Special forces/units are more common and the AI its tweaked to make them a little more precise and aggressive
-some special units have special AI to flank and backcap
-All paratroopers have body armor and special AI
-New models for every faction/weapon (will be on the main mod too)
-Some vehicle Meshes/weapons are changed and modified
-Weapons have the same RoF as real life counterparts,recoil and precision was tweak but bullet velocity remains the same

Since this was an experiment feel free to use and modified it, cause it wont be updated a lot.
22 Comments
ViceCityStories 26 Sep, 2023 @ 3:04pm 
Why doesn't the mod subscribed to by my creative workshop appear in the game
Miho 10 Apr, 2023 @ 11:13am 
only reason i dont love this mod entirely is because i dont get free stuff to make me have less of a skill issue
Death&AllHisFriends 11 Dec, 2022 @ 8:05pm 
Ive only tried the main mod as of writing this, but seeing from the comments just want to say thanks for the mod and whatever work your putting in to help keep this running in proper order. The main mod is so great and im excited to try this one out, thx
El Wrobel 3 Jul, 2022 @ 11:47am 
Fast combat vehicle drop dosen't work for the UN. Glock 18s rate of fire should be equal or almost equal to mg3 (circa 1100RPM). Dunno if it's this mod causing issues or is it the base game, but ai becomes very passive over time. Regardless, great mod, had a lot of fun.
Distroyer_Guy  [author] 12 Jun, 2022 @ 9:12pm 
Ok thanks for the report and suggestion on the solution, gonna look it up and fix it
Norn Iron 8 Jun, 2022 @ 4:11am 
Having the same issue Valryon and JEFF BEZOS. Tried replaying the map, restarting, verifying, reinstalling the mod. Saw the devs commenting on an old bug to use chat command /0_win but no good.

I don't know what I'm doing but tinkered with my current game.xml file (%AppData%\Roaming\Running with rifles\savegames\[campaign name you chose]) to change these parameters: map_path="media/packages/vanilla.desert/maps/map6" map_name="Rattlesnake Crescent". Use a simple text editor like notepad to open this if you don't know how (ideally Notepad++). The info you need to change is at the top (the header).

Was stuck on railroad gap (beaten, with no exits available) and that has put me to the centre of Rattlesnake Crescent, which I've also beaten (just chose that as I got stuck on another campaign). You can probably enter the map name and number (i.e. Moorland Trenches map1) to get around this bug until it's fixed https://runningwithrifles.fandom.com/wiki/Maps will help.
THE REAL JEFF BEZOS 7 Jun, 2022 @ 12:45am 
same as valryon black gold estuary or the one map with the port you win and don't get the extraction points. How do you force the map change ?
Distroyer_Guy  [author] 14 May, 2022 @ 7:21pm 
i dont really know much about this, perhaps the new updates are causing trouble, i´ll look it up thanks for the report!!!
Valryon Omega 12 May, 2022 @ 3:07pm 
I am getting a bug and I'm unsure if it caused by the mod or the game. When I completed Black Gold Estuary as the UN, no doors appeared to continue on and in the top right, the game thinks we are in Keepsake Bay. I noticed that this happens anytime I loaded the campaign that's in progress. Messing with the campaign files, I learned that if you force the map to change to one that shares a border region with Keepsake Bay, it'll let you travel to that shared border map, then let you continue as normal. I think the mod is having an issue properly saving the player location, but that's the extent of my usefulness on solving the issue
RicardIII 4 May, 2022 @ 4:54am 
This mod is my favourite RWR mod. Really good job.