Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

45 ratings
Game Mode (Hold the Line)
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File Size
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3.123 MB
22 Nov, 2021 @ 12:32pm
24 May @ 12:06pm
15 Change Notes ( view )

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Game Mode (Hold the Line)

Description
Mod Features:
Required:
⬥ Quests turned ON
Recommended:
⬥ (46x46) Large map size or larger ((53x53) Huge or larger for coop matches)
⬥ (95%) Very high land mass or higher
⬥ (15%) Low forest density or lower
⬥ (7.5%) Low Imperial ruins density or lower

Replaces all the quests for each faction/race in the game with 25 challenging waves of enemies to defend against. The waves will consist of enemy units from all factions/races you own EXCEPT the one you are playing as (just for variety). The goal is to "Hold the Line" for as long as you can against increasingly difficult unit strengths/combinations/levels.

During the breaks in between wave sets, challenging custom targets of opportunity will spawn on the map that reward some powerful custom items for those brave enough to defeat them.

The initial preparation timer will not start until you build your first city, so make sure you pick a good spot. During this preparation phase (and other break phases) no enemies will spawn to attack you, however enemies already on the map could still patrol into you.

Below are the wave settings for this mod (spoilers if you want to be surprised):

Wave Settings
Wave Numbers
Strength
Relative Strength
Unit Levels
Unit Tiers
20 turn prep
1-5
10-18
1
1-2
0-2
10 turn break & 1st target
6-10
20-40
2
3-4
1-4
10 turn break & 2nd target
11-15
40-60
3
5-6
3-6
10 turn break & 3rd target
16-20
60-80
4
7-8
5-8
10 turn break & 4th target
21-25
80-100
5
9-10
7-10


Difficulty Modifiers:
Recommended:
⬥ No AI opponents (solo match)
⬥ Standard game pace
⬥ (4%) Medium wildlife density
Increased Normal Unit Levels (+40) mod
Increased Hero Unit Levels (+40) mod

The most direct way to adjust the difficulty is to change the game pace. Faster game paces will make this easier, and slower game paces makes this harder.

This mod is balanced for a playthrough with no gameplay modifier mods. These include any mods that increase production rates, increase resources income, or change unit stats. You can absolutely use those mods with this mod if you want to, but it may make this mod really really easy, so be warned.

Known Issues:
⬥ Crashes have been reported for players in a coop match with this mod. Rejoining seems to fix this.

⬥ The initial preparation phase and breaks between waves will show "Survive the Invasion for x turns", even though nothing will spawn. This is a compromise, as there isn't a quest objective that allows the player to do nothing for x amount of turns.

⬥ Sometimes the attacking AI will retreat wounded enemies, possibly resulting in having to either wait for the unit to heal then attack again, or hunt it down. I recommend taking advantage of this time to prepare for future waves.

⬥ Unfortunately the targets of opportunity will remain on the map until defeated. Initially there was a 10 turn time limit for taking them out, making the decision to go after them or not a pretty tough choice, but unfortunately if the player did not defeat them within the 10 turns, the player would lose the game automatically.

⬥ Due to them having inherently limited lifespans, all Tau Drones will not spawn in the waves. Additionally, Tau Grav Inhibiter Drones didn't seem to attack properly anyways when spawned.

Compatability:
Conflicts:
❌ Fully replaces all the "...\Data\World\Factions\(faction/race).xml" files so this mod is NOT compatible with any mods that modifies/replaces: ⬥ Faction/race starting resource amounts ⬥ Faction/race available resource types (e.g. food, influence, etc.) ⬥ Faction/race music ⬥ Faction/race quests ⬥ Faction/race starting units ✅ This mod is compatible with mods that add new faction/race music via "...\Data\World\Factions\(faction/race).xml.ext"
Features:
✅ The Lord of Skulls quest still functions for each faction/race (if you own it & enable it). ✅ The units spawned in each wave of this mod will be affected by any mod that modifies/replaces existing units stats. ❌ Any mods that add in additional factions/races/units will NOT be added to the units spawned in each wave of this mod. ❌ The features of this mod will NOT work with any mod that adds in new factions/races.
Load Order:
In the in-game mod list menu, this mod should be: ⬥ Near the top

Mod Location:
All Gladius mods you subscribe to from Steam are located in:
C:\Program Files (x86)\Steam\steamapps\workshop\content\489630

This mod's SteamID: 2661706947

Issues, Problems, & Feedback:
Please let me know as soon as possible if you have ANY issues or problems with this mod (or any of my other mods). If the problem is on my end, I will do my best to fix it. I have tried to thoroughly test these mods before publishing them, but some bugs will inevitably slip through. Thanks in advance, and enjoy!

Thank you to everyone that took a chance on this mod, and helped test it, I really appreciate it!

Very special thanks to Killix, MrTutorial, and Verkava who provided valuable feedback.





Alternative Mod:
I make my mods in a vacuum (which is pretty dumb), so I didn't realise a mod similar to this already existed: The Last Stand by NoobsTheseDays. Luckily there are plenty of differences between the two, like his mod focuses on the Space Marines, where this mod is for all factions/races in the game. Sorry about that NoobsTheseDays!

Other Mods:
Below is a link to an organized list of some other mods you may want to try out. Have fun!

Sᴋɪʀᴀᴛᴀ's​​​​​
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86 Comments
Shadow 21 Jun @ 9:33am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Bushsergal 26 Jan @ 10:54pm 
unit packs and alot of little mods
Skirata  [author] 4 Jan @ 5:07pm 
@Buthsergal I've done some testing, and I was unable to get it to crash when the waves started or several turns afterwards. What other mods are you and your friend using?
Skirata  [author] 3 Jan @ 3:44pm 
@Buthsergal Thanks for the info. I'll have to look into it.
Bushsergal 30 Dec, 2024 @ 2:31am 
im playing guard and there space marine. when the wave starts he crashes out
Skirata  [author] 24 Dec, 2024 @ 2:51pm 
@Bushsergal That's weird. What faction/races are you guys playing as? What other mods are you using?
Bushsergal 23 Dec, 2024 @ 3:13pm 
this is the error me and a friend keep getting in coop
ExceptionHandler::unhandledExceptionFilter()
regex_error(error_complexity): The complexity of an attempted match against a regular expression exceeded a pre-set level.
Skirata  [author] 23 Oct, 2024 @ 4:52pm 
@Fabricator-General I wish that we had some control over where the units spawn. I find it quite annoying too, even in the base game. I especially love when the Lord of Skulls randomly spawns in the middle of my battle lines and proceeds to tear up all my units.
Lucius 21 Oct, 2024 @ 9:14pm 
it would be cool if the waves spawned not directly ontop of my units.
Skirata  [author] 14 Apr, 2023 @ 1:01pm 
@MiniLeagueGamer No problem! Hope you have fun :steamthumbsup: