Stellaris

Stellaris

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Money's Corporate Civic Parities
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23 Nov, 2021 @ 6:39am
7 Jul, 2022 @ 5:45am
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Money's Corporate Civic Parities

Description
Frankly, we here at Money LLC believe it's a travesty that corporations are still missing so many good civics from normal empires. With that goal in mind, we present to you six new(ish) parity civics:

Shared Workloads, parity for Shared Burdens: Why can't corporations treat their workers well exactly again?

Mortal Ledgers, parity for Memorialists: If a corporation can remember your email years down the line to send you advertisements, they can remember the names of the dead fairly easily I'd expect.

Graveyard Shift, parity for Reanimators: Just because you're dead doesn't mean your work is done.

Backroom Dealings, parity for Shadow Council: Sometimes the shareholders don't need to be privy to who really runs the company.
-Replaced 10% Ruler output with 5% market tax

Exclusive Branding, parity for Pompous Purists: Not every offer is a good one, after all.

Truck Wages, parity for Corvée System: Ensure your employees never leave you by removing all their monetary power upon doing so. It's not illegal if word never gets out...
-Replaced 15% growth from migration with -10% Worker & Slave political power

Construction Contracting, parity for Functional Architecture: Make sure all your builders are properly maintained without any of the paperwork being your own problem.
-Branch Offices gain an extra building slot

Core Mining Industry, parity for Mining Guilds: Never forget the lessons you learned in those early mines, especially the ones about how to get even more materials for the same batch of workers.

R&D Prominence, parity for Static Research Analysis: Everything is capable of profit, & all resources should be focused towards researching more technologies as such.
-Replaced +1 Codebreaking with -10% Researcher Upkeep

Additionally, because I'm tired of making new lines in the description for each of these and it's fairly obvious what they do:
-Meritocratic Promotion (Meritocracy)
-Corporate Asceticism (Ascetic)
-Labyrinthine Paperchain (Byzantine Bureaucracy)
-Outreach Tourism (Free Haven)

New Update!
-Added Merchant Guilds parity (Mercantile Franchises)
-Added Aristocratic Elite parity (Wealthy Aristocracy)
-Added Exalted Priesthood parity (Worship of Profit)
-Added Technocracy parity (Innovative Executives)
-Added an actual mod flag, because somehow I managed to not have one before. Sorry to anyone trying to add compatibility!
108 Comments
Beast-Storm 4 Oct, 2023 @ 7:50pm 
If you update please make this a legacy version
Cosmoros 26 Aug, 2023 @ 9:57am 
Warning for people interested.

Until this mod updates its incompatible with 3.8.
It at least completely breaks espionage. For some reason it ovverides start spy network with improve relationships.
Journeyman Prime 17 Jul, 2023 @ 2:37pm 
@Mister Handmann Thank you for your time and effort, please keep us posted!
Mister Handmann  [author] 17 Jul, 2023 @ 9:16am 
working on it, updating this to paragons is quite a bit of work
純灰chunhui 17 Jul, 2023 @ 6:02am 
please update
Heisenberg 1 May, 2023 @ 7:12am 
This breaks all interaction with pre-ftl civilizations. Not at all compatible with 3.7.
Journeyman Prime 9 Apr, 2023 @ 12:53pm 
Also, Just wrapped up a major troubleshooting session and discovered that this mod, while active, completely prevents all Espionage. As in, the button is greyed out making the menu innaccessible. Very strange, and very unfortunate too. I have tested the mod solo and the issue persists, so it is definitely not an incompatibility issue. Would appreciate this problem being fixed ASAP as I really enjoy having this mod around. Thank you, and have a good one!
Journeyman Prime 9 Apr, 2023 @ 12:28pm 
@The Grim Sleeper Oh you noticed that too? I thought it was hilarious when I found it in my extreme late-game militarist run. I actually had to do some serious diplomatic finaggling with my vassal contracts to force them to stop guarenteeing the independence of the nations I was trying to conquer, fun sheninanigans. Defo a problem tho, and likely not intended.
The Grim Sleeper 10 Sep, 2022 @ 9:54am 
Hi, me again, but now I've found a real problem: In the base game the file 'common\diplomatic_actions\00_actions.txt' (ln 487-502) 'action_form_defensive_pact' has been updated to include 'don't drag overlord into wars against self'-fix'. This update is not added to the overriding file that comes with the current version of this mod.
Mister Handmann  [author] 18 Aug, 2022 @ 1:02pm 
probably the capital buildings in common/buildings, it's possible and fairly likely that another mod is overwriting them