ARK: Survival Evolved

ARK: Survival Evolved

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Content Types: Mod, Creatures
File Size
Posted
Updated
17.106 KB
23 Nov, 2021 @ 6:32pm
11 Nov, 2023 @ 8:46am
7 Change Notes ( view )

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Random Replacement Fixes

In 3 collections by Eclipse
Fjordur + Lost Island Modlist
62 items
Configuration Mods
16 items
Eclipse's Spawn Mods
18 items
Description
Mod ID: 2662647148

Allows for spawning deinons, x raptors, dinopithecus, x mosas etc with INI without them getting replaced into raptors or their normal and alpha variants. Also allows you to increase the number of alphas by directly spawning them

[RandomReplacementFixes]
PatchPGDReplacements=True
Will make replacements in the PGD exact match (typically mods)

This mod DOES NOT add any spawns- it exists simply to allow people to add their own. Dinopthecus spawning on maps other than Lost Island is vanilla. They however get turned into raptors on maps other than Valguero without this mod, and remain dinopithecus when using it.

Code to remove dinopithecus from the redwoods for those who don't want them (goes in Game.ini)

ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods_LostIsland_C",NPCSpawnEntries=((NPCsToSpawnStrings=("Dinopithecus_Character_BP_C"))))

If you use Spawn Configuration, you do not need this mod- It's included as part of it

My Discord: https://discord.gg/V5ymA8UGDk
16 Comments
AISTHESIS 18 Oct, 2023 @ 7:42pm 
Playing solo primate now (no guns, no tec, no leveling) I wanted dipopithecus gone

I thought this would work but no:
NPCReplacements=FromClassName="Amargasaurus_character_bp_c",ToClassName="Dinopithecus_Character_BP_C")

But this posted here by the author did:
ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods_LostIsland_C",NPCSpawnEntries=((NPCsToSpawnStrings=("Dinopithecus_Character_BP_C"))))

Thank you for sharing this info and understanding we all want many different things
Eclipse  [author] 28 Sep, 2023 @ 9:47am 
it's custom code, not just flipping some wildcard setting, so no
Damienlee69 28 Sep, 2023 @ 9:40am 
Is it a particular command/line of code in the mod that does it? A code that could be put in to the ini so it would work with consoles/rented server?
♉ Ðevyn 🐉 20 Aug, 2023 @ 4:20pm 
Awesome, thank you!
Eclipse  [author] 20 Aug, 2023 @ 3:21pm 
Well, if you're using Spawn Configuration for the remaps config, you can then remove this one- cause this mod is built-in to SC
♉ Ðevyn 🐉 20 Aug, 2023 @ 3:07pm 
Thanks for the clarification :fhog2_rainbow_star: Both mods will help a lot with what I want to do on my maps!
Eclipse  [author] 20 Aug, 2023 @ 1:10am 
That's where spawn configuration comes in because NPReplacements is incrediebly unreliabl;e
♉ Ðevyn 🐉 19 Aug, 2023 @ 1:56pm 
Will the mod allow NPCreplacements (not just base (island )dinos? Whenever I would replace a dino with another, I'm restricted to base dinos.
♉ Ðevyn 🐉 8 Aug, 2023 @ 3:38pm 
Love this mod! I enjoy adding various creatures on different maps exactly where I want them & this allows me more creative freedom to do it. :DottieSmile: I do hope you make a nest/wild egg mod in the future. That would add the icing on the cake with this. :fhog2_rainbow_star:
Eclipse  [author] 19 May, 2022 @ 12:50am 
It will work on all maps