Company of Heroes 2

Company of Heroes 2

46 ratings
(2 - 4) Kharkov Outskirts
   
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Item Type: map
Maps: 2v2
Tags: MP
File Size
Posted
Updated
9.772 MB
1 Jun, 2014 @ 9:10pm
1 Jul, 2014 @ 5:52pm
2 Change Notes ( view )

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(2 - 4) Kharkov Outskirts

In 1 collection by Leon_Patron
Leonid_Brezhnev's Eastern Fronts Map Pack
4 items
Description
The outskirts of town present a mix of wide open areas and concealed slushy backroads. Holding defensive positions in the former and flanking via the latter is the key to victory.
7 Comments
RedHammer 15 Jul, 2015 @ 1:37am 
yes i agree with @Smer-Gol , need a more space in bases for USA. pls fix quickly, I look forward to...thx :)
Dib19 20 Aug, 2014 @ 1:19pm 
Loved it great map, I found though if you can get 3 T-34s out you are gonna win with little effort. Just put them in the middle victory point and your opponent has little chance. You end up just starving them of rescources and they end up just being able to build pioneers which aren't going to do much agains tanks.
Smer-Gol 1 Aug, 2014 @ 7:00pm 
Good Map, but....US on 3 = Trafficjam. Same on the other side i think. More Room for Bases needed.
Crispy Calamari Enjoyer 9 Jun, 2014 @ 4:18am 
brilliant map! You proved again that workshop maps are able to be better then the official maps!! their are much details in your wonderful snowland map i love it. but you should change the base exits of the eastern side a bit, infantry still stucks will leaving the base like Luca said.
Luka 7 Jun, 2014 @ 12:35pm 
This is a really nice map. It's fun and there's not enough 2v2 snow maps in my opinion so it's nice to see more like this. It looks well thought out, and having control of the souther part of the map seems very important. I did notice if you start on the east side of the map, multiple squads of infantry will get tangled trying to leave their base from the exit with the building debris. Other than that great map.
Patchals 4 Jun, 2014 @ 3:42am 
Interesting map. Has a lot of chokepoints that make for some good infantry gameplay early on, which can be opened up by vehicles later. Looks really good too. Because of all the chokepoints there's a lot of nice details to give you cover. It's also quite varied with one side of the river being rural with bungalows and the other having lots of city buildings. There's a couple of line of sight quirks (mostly around the central victory point) and some pathing issues (AI infantry kept getting stuck on one side of the river trying to capture the victory point on the frozen river), but other than that, solid map.
Vanellope Von Schweetz 3 Jun, 2014 @ 7:34pm 
Awesome!