Rusted Warfare - RTS

Rusted Warfare - RTS

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AEA Lite 1.0
   
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2.817 MB
25 Nov, 2021 @ 10:53pm
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AEA Lite 1.0

Description
Going back to the roots, AEA Lite is a much simpiler version of AEA Mod Pack, that stays as close to vanilla as possible, while still improving upon the areas it lacks.

Join our discord server for a full version of AEA, and much more amazing content!

We also host team matches nearly every day! https://discord.gg/c9uC3yB

All changes are listed below:

- T1 tank HP from 210 to 200
- Replaced landing craft with Typhoon. Serves basically the same purpose, but is slightly faster (and better designed)
- Added Zephyr, a quick flame thrower tank, good against spam. Reduced damage to structures.
- Heavy hover tank now has 4 armor points, and can hit subs while hovering over water
- Laser tank is faster, more range
- Mammoth tank also faster/more attack range

- T1 interceptor HP from 250 to 260
- Heavy Interceptor converted most HP to shield, now gets one shot by most tesla units
- T1 Helicopter can now carry one unit slot, and can land. Costs $800
- Added the Attack Jet, like a gunship but better, can only attack ground.

- T2 land turret added more range, from 185 to 200
- Lightning turrets pierce shields better
- T2 lightning turret range buffed from 250 to 280
- Laser shield price changed from $1200 to $2400
- Laser shield T2 upgrade price changed from $2000 to $5000
- Added T2 repair bay upgrade
- Added walls
- Buffed AA Flak turret, does +50% more damage
- Added Oceanic fabricators
- Added 40 Fabricator limit per player
- Replaced watch tower with Radar, costs more but sees further

- Artillery mech price raised from $1400 to $1800, Hp from 500 to 550, now does increased damage to structures
- Mobile Turret price nerfed from $4500 to $4200, no longer shoots unless deployed, has 250 range instead of 240
- Anti-air mech movement speed from .8 to .7, but range buffed from 190 to 200. Slight price increase.
- Added Paladin mech, quick shielded mech good for most confrontations. Very weak vs Tesla
- Tesla mech buffed movement speed from .5 to .6, range from 170 to 220, HP from 2000 to 1500, can now hit air. Can also area discharge lighting at the cost of HP. Price from $5500 to $6500.
- Heavy anti-air mech price from $10k to $8500, removed ground attack.
- Added T3 mech factory upgrade, moved mech engineer to T3.
- Mech engineer build list improved, can now build T3 extractors
- Plasma mech DPS buffed considerably, movement speed nerfed from .6 to .4, range buffed to 320 from 310
- Added Heavy Artillery Mech. Long range, Must deploy to fire, very strong VS structures and laser defense.
- Flame mech slightly buffed all stats except speed, added fire shell ability.
- Added Assault mech, powerful siege mech that costs $20k. Can passively build and buff smaller mechs.

- (Navy) Missile ship builds faster
- Battleship now does slight AOE
- Heavy Battleship is more effective VS air
- Replaced Attack sub with Recon sub, more expensive, but hits slightly harder and has a lot of FOG vision
- Added Heavy Destroyer, expensive experimental battleship
- Added a 8 limit cap to Carriers

- Added Experimental SAM tank, costs $42k but ♥♥♥♥♥ on air units
- Flying fortress unit capped to 8, builds units slower
- Experimental Spider unit capped to 5
- Added Experimental Mech, costs $130k, VERY powerful. Weak vs Air
2 Comments
Dragonfly 3 May, 2022 @ 7:34pm 
Is this compatible with EK v. 1.20?
Nonebit 26 Nov, 2021 @ 1:43pm 
Looks really nice , good one SK