Hearts of Iron IV

Hearts of Iron IV

932 ratings
Map Modes+
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369.332 KB
26 Nov, 2021 @ 6:37pm
5 Mar @ 3:27pm
16 Change Notes ( view )

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Map Modes+

Description
Information
Adding map modes is not ironman compatible, so with this mod active you will not be able to get achievements.
Most map modes are updated daily and not on specific occasions. So if you think the map mode might be outdated either wait a day or switch off and back to the map mode.
Very few map modes are only changed on specific occasions and not daily, so they precisely change when needed.

Features
The mod currently adds 14 new map modes.
  • Core States
    • every state that is controlled, owned, cored or claimed by the player is colored depending on that status
      • dark green: cored, owned, controlled
      • green: not cored, owned, controlled
      • light/lime green: cored, not owned, controlled
      • dark red: cored, not owned, not controlled
      • red: cored, owned, not controlled
      • turquoise: claimed, owned, controlled
      • blue: claimed, not owned, controlled
      • purple: claimed, owned, not controlled
      • pink: claimed, not owned, not controlled
      • yellow: not cored, not claimed, not owned, controlled
      • orange: not cored, not claimed, owned, not controlled
  • World Tension
    • every country is colored depending on how much World Tension it has caused
      • white: 0%
      • red: 100% (the more WT, the more red the country is; full red at 100%)
  • Stability
    • every country is colored depending on how much stability it has
      • red: less than 25%
      • redish orange: between 25% and 32%
      • orange: between 33% and 49%
      • yellow: between 50% and 74%
      • green: between 75% and 99%
      • dark green: at least 100%
  • War Support
    • every country is colored depending on how much war support it has
      • red: less than 25%
      • redish orange: between 25% and 32%
      • orange: between 33% and 49%
      • yellow: between 50% and 74%
      • green: between 75% and 99%
      • dark green: at least 100%
  • War Goals on us
    • colors the player's country in green
    • colors every country that has a war goal against the player in red
    • colors every country that is justifying a war goal against the player in orange
      • this does not include countries that "justify" via completing a national focus
  • Anti-Air Level
    • every state controlled by the player, the player's allies or the player's enemies is colored depending on what level the Anti-Air building has in the state
    • the level, if above 0, is also displayed on the map in a small circle (this can be disabled via a button)
      • red: 0
      • redish orange: 1
      • orange: 2
      • yellow: 3
      • green: 4
      • dark green: 5
  • Air Base Level
    • every state controlled by the player, the player's allies or the player's enemies is colored depending on what level the Air Base building has in the state
    • the level, if above 0, is also displayed on the map in a small circle (this can be disabled via a button)
      • red: 0
      • redish orange: 1 or 2
      • orange: 3 or 4
      • yellow: 5 or 6
      • green: 7 or 8
      • dark green: 9 or 10
  • Technologies
    • every country is colored depending on how many technologies it has researched
      • red: has researched less then 10% of the current max
      • very redish orange: has researched between 10% and 19% of the current max
      • redish orange: has researched between 10% and 19% of the current max
      • orange: has researched between 20% and 29% of the current max
      • yellowish orange: has researched between 30% and 39% of the current max
      • very yellowish orange: has researched between 40% and 49% of the current max
      • yellow: has researched between 50% and 59% of the current max
      • greenish yellow: has researched between 60% and 79% of the current max
      • green: has researched between 80% and 89% of the current max
      • medium green: has researched between 90% and 99% of the current max
      • dark green: has researched the most technologies (flashing if the only country with that many technologies researched)
  • Our Interventions
    • colors the player's country in green
    • colors every country that has received expeditionary forces from the player in light blue
    • colors every country that has received expeditionary forces from the player in blue
      • if both is the case, the country will be light blue with a darker blue border
    • colors every country that has reiceived/given volunteers from/to the player in turquoise
  • Majors
    • works the same way as the normal political map, but gives majors a flashing yellow border
  • World War
    • colors every country that is currently at war in red
    • colors every country that is currently at peace in green
  • Spy Masters
    • colors every country that is currently a spy master of their faction in purple
    • colors all other countries grey (like the faction map mode does for non-faction members)
  • Guarantees
    • colors the current target green
      • by default the target is the player's country, however it can be selected in two ways: either by clicking the star over a country's capital on the map or by selecting it from a list in the GUI attached to the map mode
    • colors every country that is currently guaranteed by the target in yellow
    • colors every country that is currently guaranteeing the target in blue
  • Subjects
    • colors the current target green
      • by default the target is the player's country, however it can be selected in two ways: either by clicking the star over a country's capital on the map or by selecting it from a list in the GUI attached to the map mode
    • colors every country that is a subject of the target in turquoise
    • colors every country that is a subject of the target's overlord in light green
    • colors the overlord of the target in light blue

Compatibility
  • HOI4 Version: 1.16.* (at least 1.11.4)
    • versions before 1.11 won't work at all, versions before 1.11.4 can crash when checking the Intel Ledger of other countries (delete the file in common/scripted_guis in that case, though some map modes might not properly work in that case)
  • should be compatible with any DLC
  • should be compatible with most mods (unless they add map modes with the same code name)

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)
  • Russian localisation included (partly English language)
  • Polish localisation included (English language)
  • Portuguese localisation included (English language)
  • Japanese localisation included (English language)
  • Simple Chinese localisation included (English language)

A Korean translation can be found here.

Credits
Thanks to anbory for the Russian translation.

Other
If you find any bugs or have any suggestions, please let me know in the comments.

Also, feel free to join us on our Discord[discord.gg].
134 Comments
keremcemercin [MG] 6 Apr @ 12:56am 
Do as much as you can. Sometimes focuses give fort but it is not clear where it gives it, I want to see them but if it doesn't work, it's okay.
LimonenZitrone  [author] 5 Apr @ 8:44am 
@keremcemercin [MG]: Forts are province buildings, but states are the smallest instance for map modes (and in general as scopes). Best I could do is color states where at least one province has a fort.
keremcemercin [MG] 5 Apr @ 4:41am 
Can you add a map that marks forts
keremcemercin [MG] 6 Mar @ 3:13am 
Can you add a map that marks lands with landmark ?
Big Meaty Claw 24 Dec, 2024 @ 5:09pm 
@LimonenZitrone Hes asking for a map mode that would show which countries have agreed to allow you Market Access, which determines which countries you can buy from on the International Market (equipment). Its a diplomatic thing, if that helps. Would be a nice map mode if not already in the mod/game.
LimonenZitrone  [author] 14 Dec, 2024 @ 9:51am 
@Lachnoud4000: What exactly do you mean by Market Access? Whether the countries can import resources from each other?
Lachnoud4000 14 Dec, 2024 @ 3:40am 
Dear LimonenZitrone, I have a question regarding the map modes. Would it be possible to add a Market Access map mode to the mod? To see which countries have market Access each othoer.
LimonenZitrone  [author] 23 Nov, 2024 @ 7:56am 
@dorits5959: Like some others, it targets only the current country. Observing a specific country may work, if not then I guess observing doesn't count as being a country for map modes.
NoamLovesCats 22 Nov, 2024 @ 11:33pm 
Core Map Mode doesn't work in Observe,
This is really annoying.
LimonenZitrone  [author] 16 Nov, 2024 @ 1:07pm 
@Burgunfaust: You could try if deleting the mapmodes_interface.gui file in the interface folder from the mod fixes that. That's pretty much the only change I made, since the list is broken in the current game version without those changes. It was fine in 1.14 iirc.