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Capital Weapons Foundry (Size 10 Turrets and more)
   
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Mods: Mod
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29 Nov, 2021 @ 8:17am
23 Nov, 2024 @ 12:44pm
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Capital Weapons Foundry (Size 10 Turrets and more)

In 1 collection by Laevathea
Stuffu
28 items
Description
This mod adds a new type of turret factory that produces new types of turrets.
These turrets range from size 5-10 and are primarily aimed at large capital ship use, they are formidable and make their presence known in a sector with unique sound effects and redone visuals.

Most of these turrets are designed around the idea of an endgame turret reaching approximately 15k dps/slot, however CWF weapons approach the idea of damage differently with a strong focus toward large, heavy damage shots with long cooldown times.

As larger turrets they are much more expensive then their smaller cousins and tend to be more inaccurate making them relatively ineffective vs. smaller vessels. These weapons are designed around the idea of a small amount being mounted as anti-capital use.

Most of these weapons feature unique sounds and do not replace any vanilla weapons, pairs lovely with Original Turret Balancing mod.


Features of Note:
- New 'Weaponbuilders' sector designed specifically for this mod. Find the centres of your factions weapon construction with 2 vanilla turret factories and a naturally spawning capital weapons foundry! These have their own unique suppliers!
- Superlasers: Fully operational Superlasers straight out of Star Wars, featuring the iconic Death Star sfx when firing and extreme damage to match. These weapons are always coaxial, can do tens of millions of damage but have a huge cost. 15 minute cooldown timers and draw extreme amounts of energy.
- Hypervelocity Cannon / Plasma Accelerator: Based directly off of the ground-to-orbit weapon from Star Wars: Empire at War. The HVC/PA weapons are coaxial superweapons capable of firing a huge energy burst directly piercing the shields of enemies for massive damage.
- Ultra-Railguns: More range, higher damage. Slower turn rates and fire rate.
- Ultra Cannons: Similiarly as above, both can spawn with more barrels and are much more likely to have synchronised weapons.
- Phase Cannons: Upgraded, more powerful pulse cannons featuring shield penetrating splash damage attacks.
- Heavy Acquisition Lasers: Larger mining and salvaging lasers, featuring upgraded range and damage.
- More!
31 Comments
FenFenScreeScree 23 Jul @ 2:18pm 
Where do I have to go to find these weapons?
Laevathea  [author] 22 Jun @ 5:29am 
No looted CWF weapons outside of modded bosses (Leviathans, The Large AI) but you can build one.

The mod is based on turret factory logic, so it is somewhat expected as the optimal path. I added the NPC ones for immersion purposes honestly.
Breaker_p16 22 Jun @ 5:16am 
Alright thank. Guess I can make one myself if all else fails. Or just loot the weapons (I hope)
Laevathea  [author] 22 Jun @ 1:58am 
Normal sectors, they are somewhat rare but if you cant one in like 3 factions at that stage its probably because it was applied to a pre-existing map
Breaker_p16 21 Jun @ 8:04pm 
I used an existing galaxy, located a new faction but can't find the stations. Do they spawn in hidden mass sectors or just normal sectors (I bought the faction map and searching "foundry" or "capital" doesn't show anything)
Mister Cthulhu 26 Oct, 2024 @ 4:34pm 
For some reason I can't build the Hypervelocity Cannon with the Custom Turret Builder V mod, I made a new galaxy with only CWF/CWL and CTBV but I still can't build them.
Laevathea  [author] 24 Jul, 2024 @ 8:45am 
Hi!

After testing this myself, I found the mod working entirely as intended.
Please note that this mod does not simply copy the TF turrets (You won't ever see a chaingun) and uses the same distance based probability for their appearances.

In simpler terms: You won't see anything bar mining/salvage lasers at the iron region. Please move closer to the core (Xanion is reccomended minimum) and I'm sure you'll see more.
Laevathea  [author] 23 Jul, 2024 @ 5:21pm 
Which missions precisely, may I ask?
Bob0831 23 Jul, 2024 @ 11:55am 
Theres some sort of wacky conflict between this and Knifeheart's new missions. Foundrys seem to only be selling mining/salvaging turrets. Ive disabled all mods except this, new missions and dependencies but the problem persists
Laevathea  [author] 19 Jul, 2024 @ 4:49pm 
Huge update to this mod!
You'll now need the Capital Weapons lib support mod under required items or this mod will NOT work.

This mod also adds it's own sector to the generation that'll spawn these stations naturally. These won't appear unless you have unexplored area in an existing galaxy or starting from scratch!