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The mod is based on turret factory logic, so it is somewhat expected as the optimal path. I added the NPC ones for immersion purposes honestly.
After testing this myself, I found the mod working entirely as intended.
Please note that this mod does not simply copy the TF turrets (You won't ever see a chaingun) and uses the same distance based probability for their appearances.
In simpler terms: You won't see anything bar mining/salvage lasers at the iron region. Please move closer to the core (Xanion is reccomended minimum) and I'm sure you'll see more.
You'll now need the Capital Weapons lib support mod under required items or this mod will NOT work.
This mod also adds it's own sector to the generation that'll spawn these stations naturally. These won't appear unless you have unexplored area in an existing galaxy or starting from scratch!