Children of a Dead Earth

Children of a Dead Earth

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Artillery Station
   
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30 Nov, 2021 @ 12:22pm
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Artillery Station

Description
I once wondered if having large rail gun defenses in orbit would be the ideal way to go on about guarding planetary systems in a space warfare setting. After not being able to stop thinking about it I made this design and refined it over time. As the name suggests, it is designed to remain mostly stationary and keep the enemy at bay with its often superior range, muzzle velocity and precision.

Who is to say one could not saturate enemy positions with hypervelocity kinetic projectiles outside the range of precision anyway?

Perfect for guarding or destroying valuable assets around any planetary system as well as having the capability of destroying asteroids threatening the integrity of planets with thicker atmospheres. Also suitable for relocating political dissidents, as per the new rehabilitation act, who threaten the harmony of the Republic of the Free People, into another realm of existence with its range and surgical precision. Now all the way from orbit!

Technical Information

Weight: 591 tons
Cost: 5.26 Mc
Power Production: 548 MW
Acceleration: 1.21g - 2.30 g
dV: 6.09 km/s

Rail Gun Details

Weight: 137 tons
Cost: 1.08 Mc
Power Consumption: 548 MW
Firing Rate: ~11.3 Custom Made Rounds Per Second @ 102km/s
Efficiency: 46.8%

(Technically not a station, but a warship)

[Late Edit]
The price of each station can easily be lowered by switching the propellant from hydrogen deuteride to methane in exchange for extra mass.
a Rough conversion of -1.7Mc of credits -> +150 tons of weight, but I'll keep the design unchanged for now.
Popular Discussions View All (1)
4
25 Dec, 2021 @ 12:51pm
Conversations
Stillog
15 Comments
Stillog  [author] 23 Dec, 2021 @ 8:49am 
I'm moving this over to the conversation tab to avoid too much comment clutter.
IceFire 23 Dec, 2021 @ 2:44am 
Pretty insightful video. I looked up the programm you have used, as i am interessted if a claim i made in on of the descriptions about soft armor like aerogel behing a viable protection against small high speed penetrators.

Also for reproduction purposes the processor used whould be a nice thing to know, as the simulation time of 8 hours means something different on an fx6350 laptop than it does on an ryzen 7 desktop pc. Or are the simulation very simple and you just hit rerun for 8 hours.
If you have a modern setup and it took 8 hours to simulate such an relative simple test assembly it would be a tad bit discuraging to try and simulate this assembly filled with aerogel and adjusted wipple shield and main hull material as i might not get to use my pc until new year.
Stillog  [author] 19 Dec, 2021 @ 7:07pm 
And about the name, I personally prefer calling it a station even though it technically is not one
Stillog  [author] 19 Dec, 2021 @ 3:14pm 
No need to call dejmian xyz, I made a video of my own using his tutorials. Added a second video.
IceFire 14 Dec, 2021 @ 1:00pm 
As this is not a station maybe the classification as monitor would be fitting, until manouver enginened vehicles can be classified as stations.
IceFire 8 Dec, 2021 @ 12:52pm 
I can confirm that. While reproducing the occurence this time, i could observe an clear entry point that last time a large parts of hull was dented but there where no entry point. This had me confused. This time pieces of the armor went from green to orange or black/grey.
And excerpt to me sounds like what i was describing.
Stillog  [author] 8 Dec, 2021 @ 12:19pm 
Makes shooting missiles down easier to have the flak actually detonate and it also has a 30 second timer so that the shots that missed would delete themselves and not lag the game too much. I'd love to see what you are talking about exactly but spallation is also a thing..
IceFire 8 Dec, 2021 @ 11:37am 
What is the purpose of the engine fuse.
Furthermore it really might be a bug as i cant detect any entry point on the ship i shot at and yet the back end of the opposing craft is shredded.
IceFire 6 Dec, 2021 @ 12:10pm 
Might be a good video idea for dejmian xyz.
Stillog  [author] 6 Dec, 2021 @ 11:59am 
The reason I didn't really bother with armor, (besides a good few meters of anti laser armor at the front), all that much was because the microflak needles this design uses have ridiculous penetration capabilities and the only armor layout I've encountered that can endure a shot was a ridiculously heavy, multi-whipple shield layout, and only when the armor layout was highly slanted. So I'm assuming if I can fire those needles, so can the enemy, thus it's probably better to just dodge the shots instead of tanking them in the first place. Either way a salvo of a dozen decent nuclear missiles does easy work of this design most of the time anyway.

Though I would love to see a realistically simulated impact of a 1 gram, 5 meter rod of osmium hitting different types of armor at 102 km/s to really see how far off from actual reality we are here.