Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Game Mode (To the Last)
   
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463.119 KB
30 Nov, 2021 @ 3:21pm
24 May @ 10:59am
8 Change Notes ( view )

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Game Mode (To the Last)

Description
Mod Features:
Recommended:
⬥ PvP (All human players, no AI)
⬥ (4%) Medium wildlife density or higher

Every faction/race in the game starts with 1 of each unit type (except for stationary units/buildings), with the goal to eliminate your opponent(s) without the ability to produce new units.

All resources have been removed from each faction/race, with the exception of influence and research. Each unit now gets 12 influence and 12 research when gaining experience. Additionally, each unit generates 1 research per turn.

Units that can create cities have had that ability removed (also Space Marines can’t call in their city), so no cities can be built. Units that can place static structures that do not produce units can still be "built". Units that can produce other units (such as Tau drones) can still do so.

This game mode is intended for PvP, but the AI can handle this if you wish to play against it. The AI players were not designed for this however, and will make sub-optimal moves and choose sub-optimal research.

Known Issues:
⬥ Unfortunately Drukhari and Eldar must start with a Webway gate, but all it's abilities/production have been removed, as well as it is now invulnerable. A new faction/race could have been created with all of the units in it, but that would cause the units in this mod to be unaffected by mods that change unit stats or unit scales. Also they would not be affected by future updated unit stats as well, so this is the ugly compromise.

⬥ When playing against an AI Drukhari or Eldar player, even if all their units are destroyed, they will not be "defeated" because of their starting Webway gate (see above issue).

Compatability:
Conflicts:
❌ Fully replaces all the "...\Data\World\Factions\(faction/race).xml" files so this mod is NOT compatible with any mods that modifies/replaces: ⬥ Faction/race starting resource amounts ⬥ Faction/race available resource types (e.g. food, influence, etc.) ⬥ Faction/race music ⬥ Faction/race quests ⬥ Faction/race starting units ✅ This mod is compatible with mods that add new faction/race music via "...\Data\World\Factions\(faction/race).xml.ext"
Features:
✅ The units in this mod will be affected by any mod that modifies/replaces existing units stats. ❌ The features of this mod will NOT work with any mod that adds in new units. ❌ The features of this mod will NOT work with any mod that adds in new factions/races.
Load Order:
In the in-game mod list menu, this mod should be: ⬥ Below any mod(s) that modifies existing unit stats.

Mod Location:
All Gladius mods you subscribe to from Steam are located in:
C:\Program Files (x86)\Steam\steamapps\workshop\content\489630

This mod's SteamID: 2669543612

Issues, Problems, & Feedback:
I'm not much of a PvP player, but I tried to balance this mod as best as I could. If anyone has any issues with which units each faction/race starts off with, which resources are generated, or other issues, please let me know! I know this game has a pretty intense PvP community, so I have no problem making changes to this mod based on their recommendations. Have fun!




Other Mods:
Below is a link to an organized list of some other mods you may want to try out. Have fun!

Sᴋɪʀᴀᴛᴀ's​​​​​
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2 Comments
Skirata  [author] 3 Dec, 2021 @ 1:11pm 
@dexgattaca Thanks! I know it's a very niche idea, but still nice to have some options for those that may get bored of the game. Nice job again on your Cities+ mod!
dexgattaca 3 Dec, 2021 @ 8:44am 
This is cool!