RimWorld

RimWorld

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Archotech++
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
6.614 MB
1 Dec, 2021 @ 12:32am
1 Change Note ( view )

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Archotech++

Description
Archotech++ is the overpowered version of the mod Archotech+ by Biscuit.

Description

Archotech Cortex

  • Rest need disabled
  • Mood buff of +40 (transcendend mind)
  • 0% Pain

Level 1:
  • 50% part efficiency
  • 150% faster learning
  • 150% faster research
  • -500% mental break threshold

Level 2:
  • 100% part efficiency
  • 300% faster learning
  • 300% faster research
  • -1000% mental break threshold

Archotech Regenerator

  • Heals illnesses such as malaria, flu, and gut worms.
  • Heals Carcinoma, HeartAttack, and Asthma.
  • Regenerates the appropriate limb if chopped off.
    (e.g. If a bionic arm got chopped off, it will regenerate a bionic arm.)

Level 1:
  • +25% Natural Healing Factor
  • Pawn will reverse-age 10 years per year to target age.

Level 2:
  • +50% Natural Healing Factor
  • All previous capabilties.
  • The implant will generate charges and use them to regenerate parts or heal various hediffs. Charges may be seen by hovering over the regenerator in the health menu. The number of charges and the charge rate may be set to your preference in the mod options.

Level 3:
  • +100% Natural Healing Factor
  • All previous capabilties.
  • Additionally, the implant will generate a resurrection mist upon death if the implant is charged, which will attempt to resurrect the pawn after the time set in your mod-settings. The pawn must have a body with a head to be resurrected.

Archotech Subdermal Armor

Level 1:
  • Sharp, Blunt, Heat armor rating on pawn's skin improved by +75%.
  • Reduced bleeding from injuries by 25%.

Level 2:
  • Sharp, Blunt, Heat armor rating on pawn's skin improved by +150%.
  • Reduced bleeding from injuries by 50%.
  • Damage received is reduced by 25%.

Level 3:
  • Sharp, Blunt, Heat armor rating on pawn's skin improved by +300%.
  • Reduced bleeding from injuries by 100%.
  • Damage received is reduced by 50%.

Archotech Metamorphose
Gives you all archotech body parts.

  • Bioadapter
  • Cortex
  • Regenerator
  • Subdermal Armor
  • Vanilla - Archotech Prosthetics
  • Save Our Ship 2 - Archotech Prosthetics

Archotech Bioadapter
An upgradable implant that makes the pawn more able to survive in adverse enviroments.

Level 1:
  • 15.0C wider comfortable temperature range.
  • 10% faster immunity gain.
  • 50% resistance to toxic fallout.

Level 2:
  • 25.0C wider comfortable temperature range.
  • 20% faster immunity gain.
  • 100% resistance to toxic fallout.

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Compatibility
  • Save Our Ship 2
  • More Archotech Garbage Reupload

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Known Issues
If a corpse is awaiting resurrection and moved off the active map, i.e. loaded into a caravan, they will NOT resurrect.

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QandA:
How do I get these items?
The main way to get these is by quests or by exotic merchants, though they are expensive (50,000 silver).
Install [More Archotech Garbage] to make them craftable.

What does the regenerator heal?
The regenerator at level 2 or 3 will regenerate missing body parts, heal scars, permanent damage, and age-related chronic conditions like Bad Back, Frail, Carcinoma, Heart Attack and Asthma. It will also heal illnesses like malaria, flu, or gut worms.

If my pawn has a bionic arm that gets chopped off, will it regenerate a bionic arm?
Yes, it will regenerate whatever prosthetic limb you had on the pawn.

How can I know if the regenerator is going to resurrect my dead pawn?
A Green/Blue mist will hover over the body and also all the plants will die in about a 2-4 tile radius.

Can I bury a pawn that hasn't regenerated yet?
Yes. The pawn will burst out of the grave like the kool-aid man when they get resurrected.

Is it compatible with?
I do not plan on supporting other mods that adds Archotech body parts because of how too simple/complex they are for my taste. Although [Metamorphose] may unintentionally install archotech body parts from other unmentioned mods.

Where is the original version?
Look for [Archotech+]

Any other mods in works?
With the new VFE Ancients out with Powers, I'm working on a self implantable implant with powers attached to them. Even more overpoweredness!

Credits
Original mod by Biscuit
Option to turn off the De-Aging by Mlie
Coding done by Taranchuk
39 Comments
Nuff 28 Apr, 2023 @ 7:08am 
It seems like Taranchuk made the 1.4 update months ago, and it was just sitting on his Github, waiting for Mezz to update the mod. But Mezz isn't responding, so... here's the 1.4 update https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968309214
Ninjacreed9511 25 Mar, 2023 @ 2:04pm 
metamorphose could do with being updated for 1.4 as it does not work as intended. Please updated your fantastic mod when you can !
Black Jesus 24 Feb, 2023 @ 12:35pm 
So does this work with 1.4 or no? Because I'm getting mixed messages. Also if it doesn't what would be a good alternative to it? I also have archotech expanded.
halthasar 7 Feb, 2023 @ 8:49pm 
imo, metamorphose is the best part of this mod
one simple operation, turn pawn into the super pawn.
less micro managing.

is a pity that doesn't work, otherwise archotech+ works basically just as well.
noojnoj 5 Feb, 2023 @ 3:30am 
Yes, You can install metamorphose via operation. It will show in the health tab, But, all stats remain the same. It's broken for 1.4.
CD more like XD 2 Feb, 2023 @ 3:11pm 
last time i did that on 1.3, the metamorphose gave ALL the archotech bionics on the colonist it was used - best results paired especially with FSF's bionics expansion mod

that's one of the reasons people are concerned about no 1.4 support or patch, because 50k for such a transformation is a reasonable godsend
LevenReverie 24 Jan, 2023 @ 4:02pm 
you need to do it by adding and operation on the pawn and making other pawn operate on the pawn.
biggie 24 Jan, 2023 @ 4:02pm 
update
LevenReverie 24 Jan, 2023 @ 4:02pm 
It works for 1.4, you just cant self install the cortext/metamorphose injector stuffs.
pedroekh 3 Jan, 2023 @ 5:45am 
Update???