Arma 3
40 ratings
Sunken City Circuit (Karts)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Vehicles
Scenario Map: Stratis
Meta: Dependency
File Size
Posted
Updated
1.536 MB
3 Jun, 2014 @ 6:38pm
30 Oct, 2014 @ 4:25am
10 Change Notes ( view )
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Sunken City Circuit (Karts)

Description
A truly custom track for Arma 3: Karts. Each section of the track was hand crafted to encourage driver skill, memorization and tactics. At the end of the race the driver in first is given the option to either cross the finish line or jump in a Hunter GMG. Note: Your driver and first Kart have God mode but even with God mode, grenade spam will knock karts around the track.

This track is difficult it containers lots of stunts and hidden pathways. Stick with it, learn it and then race your friends. :)
10 Comments
Pharoahs 4 Jun, 2016 @ 4:11pm 
Brings back memories. Arma Carts ftw!!!
SGswift  [author] 30 Oct, 2014 @ 4:26am 
Fixed scripting errors should improve FPS.
JoeyTheThird 13 Sep, 2014 @ 10:43am 
My arma 3 crash's everytime when I try to launch this map?
SGswift  [author] 14 Aug, 2014 @ 5:23am 
Update: Fixed issues with Ramps not working after Arma 3 update. Added some new variance to the course. Enjoy and thanks for your feedback.
SGswift  [author] 15 Jun, 2014 @ 1:11am 
Update: Players can now respawn to the starting line if they fall off the map. Removed Karts that would sometimes not start up.

If any one has a coding skills to make a Mario Kart like script that puts you back on course when/where you fall off, feel free to add me. This is the best I could come up with for now. Thanks for all the feed back so far.
Garbo 14 Jun, 2014 @ 7:02pm 
respawn karts dont work :/ otherwise hella sweet map
SGswift  [author] 11 Jun, 2014 @ 2:57pm 
Nope used the default 2d editor, thanks for all your feed back. If you guys wana get some races going consider joining this group dedicated to Arma 3 Kart Racing:
https://steamhost.cn/steamcommunity_com/groups/A3KRC
Icono 10 Jun, 2014 @ 8:27pm 
Great mission! Lots of sudden maneuvering plus great bursts of speed. How did you place so may objects? MCC?
Dogg 7 Jun, 2014 @ 3:26am 
So, cool!
Immortal Cilerk 6 Jun, 2014 @ 3:36pm 
Very good, you can just see the amount of hours and effort this guy put into the map.