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As a test, I've now switched to using the original 256x256 .tga converted to indexed color PNG - and it seems to produce very accurate polygons.
But you didn't use this method because of some problem with it that I'm missing?
(well, other than having to adjust a bit the origin coordinates in the .pgw due to the size difference)
What exactly prompted you to create a huge layer of zones in heightmap's size?
(I hope my terrible English doesn't confuse you)
Thanks in advance!
I can add a json export to the tool for that pretty easily, at least, assuming I finish and release it someday. Today is not that day, but maybe soon, IDK, still need to solve a few issues
https://imgur.com/a/x3xQ0Dg
I ended up writing up a decent summary of the file format, in the process of trying to talk myself into understanding it, might as well post it in case anyone's interested:
https://docs.google.com/document/d/1hJL2xCvnHT40zjKlKTJ5jyBQFcw5oxTBr-xcB3gFmT0/edit?usp=sharing