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The mod is completely missing the folder"assets\text\effects\attacks" AND the "throwNet_pinFoe.properties" and "throwNet_pinFoeRazor.properties" files.
These were pretty easy for me to create with the following;
---
#suppress inspection "UnusedProperty" for whole file
.blurb=<self> throws a net at a nearby foe, it will [:statusEffect.pinned]pin[] in place if it hits for two turns. Can be used as a swift action with a 3 turn cooldown.
.longName=Throw Net
.name=Throw Net
---
I made one to slightly increase the effectiveness of throwing weapons as you suggested(really easy fix), and the other one keeps the original idea i had, for anyone like me. Just check my other mods if you're interested
Thus, you would have a more meaningful tactical choice between the two options, while making both better at their respective roles. Axes build you for taking down 1 or 2 big tough enemies per battle (and more on your own), while knives build you to clean up a larger number of weak enemies (and more as a teamwork).