Total War: WARHAMMER II

Total War: WARHAMMER II

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Goblin Wars Veterans Part I
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Tags: mod, Units
File Size
Posted
Updated
17.609 MB
4 Dec, 2021 @ 1:35pm
29 Jan, 2022 @ 12:15pm
2 Change Notes ( view )

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Goblin Wars Veterans Part I

Description
Notice: If you have any doubts or problems regarding this mod consult the QA and Known Issues sections before commenting, thanks.

This mod adds the following units for the Greenskins, respectively:
-Nasty Choppaz (Swords & Shields)
-Impalerz (Spears & Shields)
-Beard Hunterz
-Stunties' Bane (Spears & Shields)
-Stunties' Bane (Bows & Swords)
-Smasherz (Dual Clubs)
-Smasherz (Clubs & Shields)
-Stunties' Bane (Smasherz)

They are available through the Greenskins' main barracks building chain and the forest beasts building chain, notice that for Smasherz units you'll also need a tier 2 workshop (Goblin Tinkerer Bench).
They are pretty much tankier and stronger Goblins specialized in bringing down heavy armoured enemies like the Dwarfs.

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

Kinda messy, I did want strong Goblin units but I may have gone a bit overboard in a few places.
Keep in mind that I have tested them in custom battles only though.
That means that I'm not taking into account Lord's Campaign Bonuses.
If you have suggestions let me know down in the comment section!
I'm open to changes!
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Veteran Goblins in your campaign you'll have to start a new one.

*KNOWN ISSUES*
-Clipping It's pretty much inevitable with all that stuff.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"SFO version?"
From now on I'm officially retiring from any type of SFO or Overhaul related-mods.
This Is not going to affect in any way the SFO mods that I made so far, I'll continue to support them and I'm going to make Warhammer 3 ports if needed.
This Is also not going to affect my upcoming More Ferals for Kremlo SFO which will be my very last SFO mod.
I'm sorry for my SFO followers but that's just the way It Is.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mod who currently lacks one, I will link your submods if you provide me with a link.
-"Uh!? You mean THOSE Goblin Wars? Right after the Time of Woes???"
Yup.
Hey I never said that this was canon, did I?
But look at It from this prospective: If a Dwarf who requires to eat and drink everyday to stay alive like everyone else can live for thousands of years, why some cunning and strong fungus boys can't?
Sure: Goblins are inclined to kill each other, being eaten by their Squigs if unlucky, being killed and/or eaten by Orcs, or pretty much killing themselves with some crazy stunts in battles more than often, so generally speaking from a "canon prospective" Goblin Wars Veterans from the Dwarf side should be entirely possible unlike the Greenskins side.
Putting all of that aside: Just enjoy the mod for what It is without thinking too much about details.
-"Let me get this straight...are you implying that It Is cool to have Goblin Grampas?"
I do, and I'm tired of pretending It's not.
-"Can you add those armoured Wolves as a custom mount for X and or Y?"
No.
But you are free to make any type of mount submods, you have my permission.
-"What's part 2 going to feature?"
The Dwarf side.
-"Shielded Smasherz shield variants are kinda odd, wouldn't have been better to give them black orc like shields only for consistency sake?"
I had that in mind but sadly each time I tried to give them other custom black orc shields the animation bugged out.
-"It's kinda odd to see strong veterans gaining exp like normal units, wouldn't have been better to make these units as ROR?"
Agreed, but I still don't know (to this very day) how to make working ROR units nor I'm particularly interested in them.
You can make a ROR version if you are interested though, you have my permission.

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]
19 Comments
zerg93  [author] 18 Feb, 2023 @ 1:42pm 
Will do.
stevens2222 18 Feb, 2023 @ 1:33pm 
pls for tww 3
Kragg 24 Aug, 2022 @ 5:09am 
Thanks for sharing your many mods and experiences here on the TW-WH II workshop over the years, your works will be missed but not forgotten. All the best to you Zerg
zerg93  [author] 22 Aug, 2022 @ 8:46am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 29 Jan, 2022 @ 1:33am 
@LemurKing Might have messed up something regarding unit attributes, gonna fix It later.
LemurKing 28 Jan, 2022 @ 6:26pm 
This mod is sick! I just have a question though:

Why do Nasty Choppaz (Sword & Shield) and Smasherz (Club & Shield) have expert charge defence while Impalerz (Spear & Shield) only have charge defence vs large while also being anti infantry?
Kragg 14 Jan, 2022 @ 6:56am 
Great work Zerg93, the goblins appearance is brilliant! Wielding dwarf skin shields and wearing their beards - pure Gobbo mockery!
Freankh 29 Dec, 2021 @ 9:07am 
Ah, there it is. 93,4 GB with 4k textures. + 65,8 GB the game itself. :-p
Loading times are delicious, even with a NVMe SSD.
zerg93  [author] 29 Dec, 2021 @ 9:00am 
@Freankh steam/steamapps/workshop/content/594570
All of the mods that you are subbed to are stored there.
Freankh 29 Dec, 2021 @ 8:49am 
Where is the mod folder of WHII?