Clone Drone in the Danger Zone

Clone Drone in the Danger Zone

48 ratings
Project Nexus Arena V2.0
   
Award
Favorite
Favorited
Unfavorite
Item Type: Adventure
Tags: 1.3.1.26
File Size
Posted
Updated
13.109 MB
10 Dec, 2021 @ 5:17pm
23 Mar, 2022 @ 4:37pm
5 Change Notes ( view )

Subscribe to download
Project Nexus Arena V2.0

Description
V2.0: An ongoing project I've been working on for about 3 weeks, the main idea is that it is a modular endless mode engine that I will freely publish on the Doborog Discord for people to edit.

This version includes some of the most recent features, but it is incomplete and probably extremely buggy. One of the more pressing issues is that I can't keep players honest with the ally and map edit purchasing terminals. So uhh... don't take advatnage of that please?

Future Features that I am thinking of adding:
-Origins: exist to prevent min-maxing, current concepts I'm thinking of will lock down the way you consume skill points
-More changes to the base map: currently you can only buy fortifications and hazards, and most standard waves don't edit the map in any meaninful way. My current goal is to implement a randomizer that sets a unique layout whenever a new wave is requested.

V2.5: New wave level added: Intermediate, these waves are drastically harder than beginner maps, they have a double marked square with a yellow color rather than a single marked green square like the beginner levels.

Two of the six new waves are iterations of existing beginner waves: Zed Attack 2 and Classic 2 to be specific

Polished off clone mechanics to prevent softlocking (by murdering the clone in circumstances where it is inconvenient to accommodate it)

Added two new ally series, the jetpackarcher and zombie4 allies, they cost two points, and you can only have two of them.

Moved the energy saws to the hazard purchasing area, for those who wish to use allies without risk of them committing die in hazards.

Features still on the waiting list:
-Origins, the process of implementing these would be annoying for what I have in mind, the end result would probably be having to create an individual challenge to contain each origin to account for skill tree restrictions

Scrapped new ideas
-Further arena augments, the arena is REALLY crowded with the current set, so no more are needed
6 Comments
Stormewoode 29 Mar, 2022 @ 1:19pm 
Nice job with this one, Crilly!
Spookypizza 24 Mar, 2022 @ 9:49pm 
i liked the level, nice
DarkObsid1an 24 Mar, 2022 @ 9:34pm 
excellently crafted crilly! the level mechanics are very unique and was very fun to play, very nice how you kept it as accurate as possible to the original project nexus.
Crilly  [author] 17 Dec, 2021 @ 2:38pm 
simple answer: level loaders

complex answer: level loaders connected to a complicated randomizer array.
Xander 17 Dec, 2021 @ 7:43am 
How did you make this go endlessly?
Tippy 12 Dec, 2021 @ 5:37pm 
best :steamthumbsup: i can't say because i am amazed