RimWorld

RimWorld

451 ratings
Compositable Loadouts
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.380 MB
11 Dec, 2021 @ 12:43am
28 Aug @ 11:59pm
23 Change Notes ( view )

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Compositable Loadouts

Description
Features:
- Create tags containing items which a pawn will wear / pick up / equip automatically
- Create loadouts consisting of multiple tags for flexibility (composition)
- Create bills which make `x` number of items, where `x` is the number of pawns with the tag `y`
- Compatibility by default with mods which add apparel/apparelLayers/body parts etc.

FAQ:
Q - Why aren't my pawns immediately equipping their loadout?
A - Loadout resolution is staggered, and happens at the natural pace of the game. This may be between ~10-15 thousand ticks after the pawn last checked. But you can get your pawns to immediately equip their loadout by pressing the 'Satisfy Loadout Now' gizmo on a pawn.

Q - How does this interact with the vanilla outfit system?
A - The vanilla outfit system is still the root dictator of what a pawn can/cannot wear. This is for simplicity, and helps avoid bugs.

Q - Where do I access the GUI?
A - The GUI can be accessed in the Gear Tab, the Assign Menu, or via Keybinds.

Q - Non steam download?
A - Download it from Github [github.com]

Q - Where can I suggest features or report bugs?
A - The github issues page for the mod is the place I am most likely to read Here [github.com].

Mod Integrations:
- Better Workbench Management: When copying a bill which targets a tag to another bill, copy the tag with it.
- Pick up and Haul: Disable pick up patch from our side when PUAH is loaded (duplicate functionality).
- Better Pawn Control: Panic mode integrates with the panic mode in BPC
- RPG Gear Tab: Adds CL UI to their revamped gear tab

Incompatibilies:
- Awesome Inventory: Both mods work in the same space, and will never be compatible.
- Combat Extended: Has its own conflicting loadout system with differing requirements.
- [MUS]太空基地家具Space Base Furniture: Adds new ways for pawns to seek out apparel, bypassing this mod entirely


Credits:
- DrowsyCorgi ( NotooShabby ) for their incredible work on Awesome Inventory. I hope that the influence their mod has had; with regards to both the functionality of the mod, and the aesthetics of the GUI is visible.
- Madman666 for his work creating the custom textures which this mod uses
- All those who helped test and gave feedback - it all helps
Popular Discussions View All (18)
28
4 May @ 7:03am
2022.01.02 version bugs and general comments
thailyn
14
2 Jan, 2024 @ 7:12am
Help Configuring Loadouts
Gideon
6
1
28 Aug @ 10:33pm
Suggestion: Allow many conflicting items in a tag's loadout
chphilli
615 Comments
Wiri  [author] 9 minutes ago 
Please try to subscribe & re-subscribe @callomerlose - there were issues that have been patched. This sounds like you are using an out-dated version of the mod, with the latest unstable. Steam is known to do this.

> Any chance we could get something like this for drug use?
This is pretty much just the vanilla system, I don't see a reason.

As for the number(s) issues, they've been fixed, small oversight on my side.
callomerlose 7 hours ago 
The mod update seems to have broken something. Now the pawns are wearing clothes not in the list and keep changing them frequently. Before the update, the mod was very stable
RANKO 11 hours ago 
@omega13 theres literally inbuilt systems for this ?
Omega13 14 hours ago 
Any chance we could get something like this for drug use? I hate setting up stuff like "I want just this waster to use everything that this waster does, but also use Voidsight serum/Luciferium/Juggernaut serum etc" It would be great if we just had another template to throw on top of an existing loadout.
VitaKaninen 29 Aug @ 7:19am 
How did I get caught up in this conversation? I was just explaining what I thought another person meant. I did not make the original comment.
Uncle Jack Hughes 29 Aug @ 7:08am 
@VitaKaninen

I'm getting the same error, but I don't even have numbers installed.
VitaKaninen 29 Aug @ 4:29am 
No, I think you are confused. The message from llunak was not meant for you, so it does not apply to you unless you are also getting a error about the numbers mod.
time_san 29 Aug @ 4:21am 
@VitaKaninen oh, but in my case I don't have Numbers mod. Is it a requirement now?
VitaKaninen 29 Aug @ 4:16am 
@time_san, I think he means you need switch back to using the official Numbers mod instead of the Temp version, now that it has been updated.
time_san 29 Aug @ 3:55am 
Same errors as @The_Psyborg. Also, can you elaborate @llunak?