RimWorld

RimWorld

440 ratings
Compositable Loadouts
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.241 MB
11 Dec, 2021 @ 12:43am
11 Aug @ 6:52am
20 Change Notes ( view )

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Compositable Loadouts

Description
Features:
- Create tags containing items which a pawn will wear / pick up / equip automatically
- Create loadouts consisting of multiple tags for flexibility (composition)
- Create bills which make `x` number of items, where `x` is the number of pawns with the tag `y`
- Compatibility by default with mods which add apparel/apparelLayers/body parts etc.

FAQ:
Q - Why aren't my pawns immediately equipping their loadout?
A - Loadout resolution is staggered, and happens at the natural pace of the game. This may be between ~10-15 thousand ticks after the pawn last checked. But you can get your pawns to immediately equip their loadout by pressing the 'Satisfy Loadout Now' gizmo on a pawn.

Q - How does this interact with the vanilla outfit system?
A - The vanilla outfit system is still the root dictator of what a pawn can/cannot wear. This is for simplicity, and helps avoid bugs.

Q - Where do I access the GUI?
A - The GUI can be accessed in the Gear Tab, the Assign Menu, or via Keybinds.

Q - Non steam download?
A - Download it from Github [github.com]

Q - Where can I suggest features or report bugs?
A - The github issues page for the mod is the place I am most likely to read Here [github.com].

Mod Integrations:
- Better Workbench Management: When copying a bills settings, copy extended data maintained by this mod along with it.
- Pick up and Haul: Disable duplicate functionality from this mod when PUAH is loaded

Incompatibilies:
- Awesome Inventory: Both mods work in the same space, and will never be compatible.
- Combat Extended: This mod will likely integrated into Combat Extended in the future.

Credits:
- DrowsyCorgi ( NotooShabby ) for their incredible work on Awesome Inventory. I hope that the influence their mod has had; with regards to both the functionality of the mod, and the aesthetics of the GUI is visible.
- Madman666 for his work creating the custom textures which this mod uses
- All those who helped test and gave feedback - it all helps
Popular Discussions View All (17)
28
4 May @ 7:03am
2022.01.02 version bugs and general comments
thailyn
14
2 Jan, 2024 @ 7:12am
Help Configuring Loadouts
Gideon
4
1
14 Jul @ 2:03pm
Suggestion: Allow many conflicting items in a tag's loadout
chphilli
589 Comments
Johnald P. Redham 8 hours ago 
Would be nice if ti worked, or made things simpler to understand, it doesn't do either. Thanks though.
llunak 17 hours ago 
@Wiri You have a github PR, in case you do not watch those.
Di Immortalis 6 Aug @ 8:35am 
This is _EXACTLY_ what i needed to complete out Better Pawn Management - love the compatibility, love the implementation, love the thought that went into it. Thanks a ton!
Shadowzfire 3 Aug @ 3:53am 
Mod is not too friendly with listing Flak Dusters from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2563894152&searchtext= mod in the search bar. If you have some time to spare, could you take a look and add that to the searchables please and thank you for your mod.
VitaKaninen 2 Aug @ 1:30am 
I am getting another error, that I think is related to this mod: [Loadout Compositing] 0 Failed to apply Better Workbench Management's workbench transpiler, will not be able to count pawns that are off map

https://gist.github.com/HugsLibRecordKeeper/a22f608a6820577463607fd2d31bfd7d
Dizzy Ioeuy 31 Jul @ 5:19pm 
Is this anything worth me going extra to report using a log?
Dark red error, so game still runs.

"Loadout Compositing] 0 Failed to apply Better Workbench Management's workbench transpiler, will not be able to count pawns that are off map"

??
UltraEmailMan 31 Jul @ 4:40pm 
This is exactly what I've been wanting. It makes outfit management so much easier.
RomainG 31 Jul @ 4:02pm 
Hi @Wiri ! Unfortunately, it does not seem like it works with outfit stands.
Aquiles 30 Jul @ 4:22am 
Hello, @Wiri. BetterWorkbenchManagment mod updated again and it seems that it brought the transpiler error back.
Fwiffo 30 Jul @ 3:52am 
Is there a way to make a "one of" setting? For instance, there are 2 pieces of headwear with the only different being the sprite, Consequently, I don't care which piece the colonist wears as long as it's one of them, but if I add one to the tag, it automatically removes the other from the list.

Is there an option to add "one of" items, or do I have to make a tag for each possible combination?