Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks. Yeah, as Optimus said, for now you'll have to milk boomalopes or possibly buy from traders--I don't think chemfuel is strictly forbidden by eg Rimedieval or VFE Medieval. That being said I could try to add patches for a few common mods, maybe try to replace the chemfuel cost with coal from Argon's More Metals, or charcoal from Apothecary. Could add a "fish oil" that is harvestable from Vanilla Fishing Expanded or something too.
The other thing--which was my original inspiration with the "Greek Fire" was to make a "quicklime" resource harvestable from limestone. Could also do like a "pitch" resource harvestable from wood.
I would like to do all that, but am working on catapult compat right now.
All that being said, I actually also don't really like the milking boomalopes solution to get chemfuel to make bombs, especially in a medi playthrough.
Thank you and keep up the good work ^^