RimWorld

RimWorld

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Medieval Shelling
   
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Mod, 1.3
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397.384 KB
11 Dec, 2021 @ 4:24am
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Medieval Shelling

Description
Adds three medieval-tech shells to be used in conjunction with the SRTS Medieval Expanded Tweaks and Translation military dirigible. (It should also work, of course, with PePeTan's original mod, since all the moving parts are the same.

Technically can also be used with a mortar. They require a new research "Medieval Shelling" and are craftable at the Stonecutter Bench. They are a little more labor-intensive than vanilla shells and weigh quite a bit more, but are roughly as effective. This is my first mod with original artwork.

Eventually I would like to patch this mod to add the Gunpowder research prerequisite from Vanilla Factions Expanded - Medieval, and to make them launchable from the Vanilla Furniture Expanded - Security catapult, but I wanted to release the mod now so that medieval pilots have RP-appropriate bombs to drop on their neighbors.

Should be compatible with most mods. Doesn't technically require it, but obviously you need SRTS, and SRTS Medieval Expanded Tweaks and Translations to drop your new bombs.
7 Comments
Nukular Power 13 Dec, 2021 @ 1:48am 
if you are using Vanilla Expanded medieval, there is a plant you can grow that has chemfuel
Vlad_1492 13 Dec, 2021 @ 12:44am 
Apothecary mod might have some inspiration
Penguinire 12 Dec, 2021 @ 6:00am 
Hey good news i managed something around it to get the shells by taxing them from settlements with empire mod and i done test run with the military ship and it work so amazing work :D
Penguinire 11 Dec, 2021 @ 2:39pm 
thanks Optimus and no worries i totally get you and take your time pdxthehunted and i hope you are having fun making these mods and good luck with all your plans :D and can not wait to try that catapult o.o
pdxthehunted  [author] 11 Dec, 2021 @ 2:15pm 
@Penguinire

Thanks. Yeah, as Optimus said, for now you'll have to milk boomalopes or possibly buy from traders--I don't think chemfuel is strictly forbidden by eg Rimedieval or VFE Medieval. That being said I could try to add patches for a few common mods, maybe try to replace the chemfuel cost with coal from Argon's More Metals, or charcoal from Apothecary. Could add a "fish oil" that is harvestable from Vanilla Fishing Expanded or something too.

The other thing--which was my original inspiration with the "Greek Fire" was to make a "quicklime" resource harvestable from limestone. Could also do like a "pitch" resource harvestable from wood.

I would like to do all that, but am working on catapult compat right now.


All that being said, I actually also don't really like the milking boomalopes solution to get chemfuel to make bombs, especially in a medi playthrough.
OptimusPrimordial 11 Dec, 2021 @ 1:56pm 
You can milk boomalopes.
Penguinire 11 Dec, 2021 @ 12:08pm 
Good day and nice work on the mod but i am not sure i am missing something with my modlist but i am trying to have medieval play through with remove industrial stuff mod so there is no way of getting chemfuel in these mods i mashed together haha so is there a way to change the recipe or some kind of way to make medieval oil to be used instead?
Thank you and keep up the good work ^^