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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
Build: U42-514967-S
<0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at ResourceSet`1[T].Get (HashedString id) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at Ony.OxygenNotIncluded.DGSM.DuplicantManager.Load () [0x00000] in <e1dc0fc4ebbd4e089dfa150ce7d3a420>:0
at KButton.SignalClick (KKeyCode btn) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in
另外我有另開一個新的存檔,在一開始選三個小人的地方,讀取我之前儲存的小人預設(DGSM功能),就會直接黑洞,不過如果不用這個語言包跟停掉字型模組的話就沒這個問題,我另外貼錯誤訊息出來,謝謝
目前我這邊的實驗也確實沒有辦法重現這個問題
如果你依舊認為是這個模組與DGSM有衝突,你可以先嘗試以下步驟:
1. 移除這個模組和DGSM以外的所有模組
2. 開啟一個新存檔
3. 稍微遊玩幾個週期
4. 更詳細的回報 (在進行什麼操作時,以什麼樣的形式報錯。
Ex: 當同時開啟這個模組與DGSM時,我一開啟遊戲就會立刻進入黑洞
錯誤訊息為: XXXXXXXXXX)
如果不喜歡也許可以手動改名?