RimWorld

RimWorld

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Caravan Mood Buff
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Mod, 1.3, 1.4, 1.5, 1.6
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163.269 KB
12 Dec, 2021 @ 10:20am
12 Jul @ 7:56am
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Caravan Mood Buff

Description
Description
Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
Ever felt that any normal person would realize they can't expect to be pampered when traveling the world?
Thought that winning a battle should make one happy, even if it came at a cost?

...I have.

I have been annoyed to no end by "run wild", "gave up", "berserker" etc. when trying to clear out ancient complexes and other sites in the fastest way possible because people's mood disintegrates within minutes the moment they get somewhere, forcing a harsh timer on you before everything breaks into total chaos - just for them to be all happy again, the moment you leave.


Using this should make caravan fights less painful when it comes to constant mood breaks.


Adds mood buffs for caravans:
- while traveling in a caravan
- while on a map that is not player controlled, like event sites or battles
- when a caravan site that is being visited has no more enemies
- when winning a caravan battle
All buffs are adjustable in the settings.

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Compatibility:
No known incompatibilities.

Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs,
it helps immensely tracking down what went wrong, thank you!

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GitHub: https://github.com/XT-0xFF/CaravanMoodBuff
59 Comments
[岗] Señiorita woofers 12 Jul @ 8:33am 
The Man
Syrus  [author] 12 Jul @ 7:57am 
Update to 1.6
Removed HugsLib dependency
Reworked settings accordingly
Reidlos 11 Jul @ 8:04pm 
hugs is on its last legs, and has been for 2 expansions, I lvoe this mod and now more then ever with the dlc promoting more exploration, so id love to see an update, if possible with out hugslib req

either way thanks!
[岗] Señiorita woofers 5 Jul @ 4:17am 
prolly waiting for the hugslibs update too
[岗] Señiorita woofers 5 Jul @ 4:17am 
1.6?
Syrus  [author] 22 May @ 10:49am 
@SanguinarcAQL
Yep, I consider that intentional tbh. From what I saw those do not last as long as a caravan event anyway.
Otherwise I'd need to find a way to discern between pocket map from Anomaly event and floor level pocket map from MultiFloor
SanguinarcAQL 22 May @ 12:03am 
it's a small price to pay for salvation
SanguinarcAQL 22 May @ 12:02am 
So, no more bonus when going in the pit gate, which is fair, I wouldn't be happy either to descend into a flesh monster infested cave
Syrus  [author] 21 May @ 3:13pm 
Version 1.5.1
Caravan event mood buff no longer applies for Pocket Maps
(unless it's a Temporary Incident Map; not sure if those two together is ever the case)


I don't own Anomaly, but as far as I can tell, this will also prevent the mood buff from applying to colonists in "pocket maps" caused by Anomaly events.

Seemed like an acceptable solution to the MultiFloor issue, though it would not have been necessary if MultiFloor's created maps returned true for IsPlayerHome for sub-maps of colonies.
Not sure if that has any sideeffects, but if not it would be a nice thing if they changed it.
SanguinarcAQL 21 May @ 12:05pm 
I, too, am very happy when I walk up a stair!