RimWorld

RimWorld

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ESCP - Orsimer
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Mod, 1.4
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13 Dec, 2021 @ 4:38pm
17 Apr, 2023 @ 12:23pm
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ESCP - Orsimer

In 1 collection by SirMashedPotato
ESCP - Races
15 items
Description
[discord.gg]

[discord.gg]

Also available on GitHub[github.com]

Adds in the Orsimer race using Humanoid Alien Race Framework, as well as three factions. Do note that this mod assumes that you own all of the expansions, but should work fine without any. You may notice some stats changes not taking affect if you don't own certain expansions.



Orsimer Race:
An elven race, though many consider them to be more closely related to goblins or trolls, likely due to their appearance and previous animalistic nature. Orsimer lack many features typical of the other elven races, angular faces, extended lifespans, increased psychic sensitivity and heightened intelligence.

They make up for these losses with a strong punch and durable body, capable of dishing out, and taking, severe beatings. It is best not to enter a fist-fight with an Orsimer, for even if you are capable of throwing good punches, the Orsimer will just enter a berserker rage, ignoring all pain and dishing out great deals of it.

Tainted Mer Blood:
  • Psychic sensitivity is decreased by 30%.
  • Fertility is decreased by 50%.
  • Base health scale is increased by 20%.
  • Human lifespan.

Pariah Folk:
  • Social impact is decreased by 30%.
  • Global learning factor is decreased by 10%.
  • General labour speed is increased by 10%.

Children of Mauloch:
  • Base body size is increased by 10%.
  • Melee damage factor is increased by 10%.
  • The thought for wearing tainted apparel is negated.
  • Able to enter a berserker rage when pain is high enough.



Animals:
Echatere:
A somewhat peculiar beast, an ox-like mammal, with three pairs of insectoid legs, adorned with a large crest on their head. The echatere can sometimes be found roaming the wilds in colder climates, though are most often found accompanied by their Orsimer tamers. Wild echatere are highly aggressive, and rather difficult to tame.

The echatere are most commonly farmed for their pelt, wool and meat, or used as capable pack animals. Though it is rare to see tame echatere outside of the company of orsimer, as only the orsimer are foolish enough to even attempt at taming these beasts.

Welwa:
A strange four-eyed bear-like beast, covered in a thick pelt and armed with sharp claws. The welwa is a pack hunter, and can sometimes be found in temperate and semi-arid biomes, though are most often found accompanied by their Orsimer tamers.



Orsimer Factions:
This mod includes three Orsimer factions: Kingdom, Tribe, and Raiders. Each fulfilling one of the standard vanilla faction archetypes.

Settlement preference:
  • All Orsimer factions prefer to settle at higher altitudes.

Gimmicks:
  • Bosmer factions may use welwa masters in raids, specialised pawns that arrive with tame welwa.



Ideology:
  • A style is added, with custom ritual effects.
  • Two new Ideo origins are added, unlocking a new Orsimer specific berserker specialist role.



Biotech:
  • Children born from a Orsimer mother will be born a Orsimer.
  • Children born from a Orsimer father will inherit the 'Orsimer Blood' gene, but only if the child is not a Orsimer.
  • Children born of a Orsimer father will not inherit the 'Mer Blood' gene.

Skin and hair colour genes are disabled.
HAR colour channels are just easier to use, and offer more functionality. This does mean that individuals of this race do not appear to be 'baseliner',

Xenotypes are enabled.
This race can be given xenotypes, however do note the above. Impids, and similar, will still use the normal skin colours.



Questions you may have:

There are no starting scenarios?
No, you can modify any scenario, and switch the faction to one of the Orsimer ones.

The non-player factions are just tribal?
Yes, they will be made fancier whenever Orsimer Armoury is released.

Where'd 1.3 support go?
Scroll to the bottom of the description, your answer is there.

Does this work with Combat Extended?
No idea. I don't use it, and don't expect I ever will. Please don't ask me, and instead direct your questions to the people that actually work on that mod. That way you actually get an answer instead of a snarky response.

Why still use HAR? Biotech exists you know.
1 - HAR is free.
2 - HAR offers more to mod creators.
3 - Biotech xenotypes are fundamentally still human, and not in a philosophical way. This goes back to point 2.



Contains patches for:
  • VE Memes and Alpha Memes, adding specific memes to certain Orsimer factions.



Separate patches:



Credits:
  • Big thanks to the testers on the ESCP Discord.
  • Daedric font by Pixel Sagas[www.dafont.com].
  • Kropolis for the absolutely fantastic MorrowRim banner art.
  • Based on the ‘Elder Scrolls’ series by Bethesda Game Studios.



1.3 Support:
I've made a significant number of changes updating to 1.4, and the races have basically been remade scratch.

Because of this the races are no longer compatible with 1.3. If you want to stay on 1.3 then you can grab the final 1.3 version from the github pages. You'll also want the final 1.3 version of Race Tools, to ensure nothing is broken. I'll link the final versions on the respective race pages.

Final 1.3 version of race tools[github.com]
Final 1.3 version of Orsimer[github.com]

(CC BY-NC-ND 4.0)