XCOM 2
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Long War of the Chosen
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2.826 GB
16 Dec, 2021 @ 8:14am
28 Feb @ 10:41pm
28 Change Notes ( view )
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Long War of the Chosen

Description
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
Popular Discussions View All (171)
45
5
23 Mar @ 11:24am
PINNED: LWOTC 1.2.0 release date: December 16, 2024
Tedster
16
15 Jun @ 1:31pm
error detected attempting load of package: LW_PerkPack_Integrated
mikhail_suslov_2004
3
7 Jun @ 12:04am
[Bug/Issue] Game-Breaking Bug in LWOTC: Soldiers Become Unavailable After Simultaneous Infiltration Completion
Or'Es El'Leat
2,379 Comments
eduardomamartins 11 Jul @ 4:36pm 
Weapon upgrades were nerfed,and Stocks are useless... taking all actions and ending turn... can it be edited to just cost 1AP and not ending turn?? could not find any help, and cant find file that LOWTC changes it from original game. thanks for help:steamhappy:
Gerishnakov 9 Jul @ 1:41pm 
@RustyDios Well said!
RhodeXLX 8 Jul @ 11:21pm 
What they're trying to say is, please confirm that you're experiencing this within standard parameters. That is, are you infiltrating to at least 100% every mission? Can you give us a rough estimate on how many enemies on average you see per mission? Do we have some understanding on how haven management and the rebel jobs work (Intel, Supply, Recruit, Hiding)?

If not, we could teach you how it all works, and we apologize for the insufficient explanation of LWOTC's mechanics.
RustyDios 8 Jul @ 10:42pm 
LWotC doesn't juice up enemy numbers though, it does it with the increased power of the classes and weaponry in mind. IIRC most missions should still see between 8-12 units (3-4 pods of 3), which is easily manageable for xcoms power. If you're getting more than 15+, then either you don't have enough Haven jobs on intel, or you're taking missions you have no chance to infiltrate to over 100%, or you're regional strength/vig levels are two high and you should take missions in a different region.

You're not suppose to do every mission it throws at you, some will have really bad chances to infiltrate/win (like less than 4days, and you will be swarmed).

The only other thing I can think of is maybe you're just focusing on the Troop Transport style mission, which are meant to be a long slog of lots of enemies.... or you have other mods pumping up the numbers.

Terribly sorry to say it, and I'm sure it's not what you want to hear ... but ... this is a skill issue on your part. Get Gud.
Lamundari 8 Jul @ 2:29pm 
Well, the point is there's 2 main factors that make this walkthrough incredibly frustrating. The misses and the number of enemies. Because even if i hit all my shots all the time,with the juiced up numbers of enemies you would still lose soliders. And yeah, imma argue the fact the game cheats in your favour. It really doesn't . Maybe if this thread was happening in the first XCOM game, i'd agree with you. But here? Imma have to disagree.
Tedster  [author] 6 Jul @ 11:34am 
@Nico - slightly incorrect. Dodge does allow grazes to be downgraded to misses, which is factored into the base hit chance. This is why Advent Commando has such a low hit chance when at full health, because the 20% chance of the default graze band is converted into miss. So technically, Dodge does affect hit chances, but far less than Defense since it is 5 dodge per 1% instead of 1 def per 1% hit chance
Gerishnakov 6 Jul @ 8:08am 
At this point we might as well have a whole discussion thread for people butt-hurt by LWOTC.
Nico 6 Jul @ 7:44am 
And pls don't mix up Defense with Dodge. Cover only provides defense, no dodge. The hit chance incorporates all defenses bonuses, but no dodge bonuses, since dodge does not make you miss, it just turns a hit into a graze. And in the same way, if you miss but roll a crit it gets upgraded to a graze. Which means that the real hit chance is actually .... lower than the displayed hit chance in regards to making a full hit, since part of it is actually a graze chance, but the chance to deal any damage is actually higher than the displayed hit chance since part of the miss chance gets upgraded to a chance for a graze. Which is why separate of your chance to hit, it also displays your chance to do a graze, though that graze chance steals a part of both, your hit and miss chance.
Nico 6 Jul @ 7:44am 
@Lamundari: I must admit, I have no idea how you try to argue against his point of vanilla WotC cheating in your favor in regards to hit chance by saying that from your experience, vanilla WotC is more lenient with percentages, since from my point of view, all you do is proof his point by saying that.

Also, the Rookie difficulty on LWotC does actually retain those aim assist cheats.
Lamundari 6 Jul @ 7:01am 
@tiktaalik Well, i have to simply disagree, as in my personal experience vanilla WOTC was really lenient with precentages. And the precentage is calculated with the enemy dodge and cover bonuses into consideration,not before. Unless you are saying this mod does some extra rolls that negatively affect those said precentages, something that would explain all those misses on 70%+.