Barotrauma

Barotrauma

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[UES] HMS Bellerophon
   
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17 Dec, 2021 @ 10:31am
15 Jul, 2023 @ 10:18am
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[UES] HMS Bellerophon

In 1 collection by ๖Un1ty
[UES] United Europan Shipworks
7 items
Description
50+ Hours in the editor, 30m of playtesting
That's how I roll.

The Premise
Formerly a proud member of the Europa Coalition's armada, this rusted out hulk of metal has long since passed it's prime. Once crewed by the finest sailors money could buy, this ageing wreck is now run by a crew of political prisoners and convicted criminals, engaging in off-the-books and highly dangerous mining and salvaging operations to support the Coalition's war with the Jovian Separatists. This "crew" of hardened separatists is kept in line only through fear of their coalition captain and their equally brutal security chief.

The war for Europa is going well for the coalition. The Jovian's offer no real resistance as they continue to push further towards the centre of the planet.

There is only one problem.

The Separatists willingness to resort to unconventional means of warfare such as suicide tactics, covert infiltration of loyalist stations and terror bombing campaigns has caused a growing number of losses which the coalition struggles to account for. Thus, the HMS Bellerophon, a coalition warship with a long history of service during Europa's early colonial phase has been called out of retirement for one final mission. A mission she might never come back from.

How does it play?
You are a captain aboard a coalition vessel. The remaining crew, minus security, are your prisoners. These convicts should be forced to slave away and work for the profit of yourself and the coalition. This sub was designed around the idea of a hostile relationship between captain and crew, and thus the sub is equipped with the means to do so. The bridge and security room are locked off to anyone but the Captain and Sec, and the Bellerophon is equipped with an internal electrical riot suppresion system should the convicted crew attempt a mutiny, as well as an emergency reactor shutdown should they attempt to overload your ship's lifeblood.

Abuse your crew. Threaten them with violence and stoke tension between individuals. Use your switcheable camera system to monitor their doings and keep them in line through your own iron will. It's all in good fun, after all.

Balance
This sub is balanced around near vanilla power values, those of the Orca and new Orca 2 in particular. It features two rear ball turrets and a limited angle railgun near the forward bow. It also has a single external discharge coil on the nose to help cover the blind spot near the bow. As this ship is an ageing wreck, it's supplies as of purchase are relatively limited and will require some scavenging to bolster.

But you have a crew of expendable convicts onboard to do that scavenging for you. I'm sure you can figure out where this is going.

Features
- Two coilgun turrets located on the top and bottom aft of the sub. (Glass enclosed ball turrets)
- Limited angle railgun for ship to ship and salvaging operations on the lower keel
- Internal riot suppresion system for putting down mutinies and stunning boarders
- Single external discharge coil on the nose of the sub
- External oxygen tank holder by the lower airlock for automatic diver tank refills
- Switcheable camera system steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080156218)

Other Information
If you like this sub, check out my others inside my collection.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2685047869

As stated earlier, this sub probably took over 50+ hours to complete. At this point I probably have more hours in the sub editor than I do in the actual game, so I appreciate you taking the time to check out this page.

Thanks, man.
6 Comments
Glorakoth 3 Apr, 2023 @ 12:36am 
I don't think the Riot Suppression System works anymore.
shortsnapz13 25 Jun, 2022 @ 3:14pm 
I have located a bug, the Brig door will only open a slight amount when my captain tries to open it, only raising about a inch before closing again, this is a issue, as I had to cut the door open to get the others out.
zeyv 22 Dec, 2021 @ 1:34am 
Thx
๖Un1ty  [author] 21 Dec, 2021 @ 10:35am 
Fixed as of now. Took some wiring tricks since docking port airlocks are weird to wire but it the problem should be resolved. The issue was the station's docking port was overlapping with the button hitbox on the hatch. I modified the top hatch to remain open and the interior door to respond only to player control when docked. This should prevent any lockout issues while allowing players to continue to use it as an airlock when undocked.
zeyv 21 Dec, 2021 @ 5:12am 
When I try to play using your ship in campaign I can't get into ship (can't click button). Could you check and repair this little bug?
Adakroaz 18 Dec, 2021 @ 9:17am 
Tremendous work, like all of your articles ! I look forward for your new designs !