Total War: WARHAMMER II

Total War: WARHAMMER II

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Chaos Dwarf Phalanx OvN submod
   
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Tags: mod, Units
File Size
Posted
Updated
12.405 MB
19 Dec, 2021 @ 10:39am
22 Dec, 2021 @ 12:56pm
2 Change Notes ( view )

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Chaos Dwarf Phalanx OvN submod

In 1 collection by zerg93
Mod compilation
221 items
Description
Notice: If you have any doubts or problems regarding this mod consult the QA and Known Issues sections before commenting, thanks.

To work properly this mod will need ALL of the following mods:

- https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2299942334
- https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2156743064
- https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2022286940
- https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2299982390
- https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1727923164
- https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2548096468
- https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1553259391
- https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2613006061

Make sure to have them installed and enabled or you are going to get T-posing units and/or crashes.

This mod adds the following units for OvN Chaos Dwarfs, respectively:
-Hashut's Guard
-Infernal Guard (Spears)
-Sons of Darkness [With two custom officer variants]

They are available through the Chaos Dwarfs' main barracks building chain and the Chaos Dwarfs' worship building chain.
All of these units are using both of Toumaï's custom animation and abilities from his Dwarf Phalanx mod and as such they pretty much have the same pros and cons of Toumai's units.
They are good defensive units for holding the line and stalling, just don't abuse the Phalanx ability since (to use Toumai's words) "While under the Phalanx formation ability, few medium units (e.g. Orcs) will be able to hit the dwarfs while their shorts arms won't be able to reach their foes.One solution is to let the phalanx absorb the charge and then disable the formation." .

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

Statwise My custom units are Toumai's Dwarf Phalanx unit clones while the Infernal Guard (Spears) Is just a normal Infernal Guard unit with changed weapon stats.
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

*COMPATIBILITY*

Should be compatible with pretty much everything that do not mess too much with Ovn,Chaos Dwarfs and Toumai's Dwarf Phalanx.
I'm playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Chaos Dwarfs in your campaign you'll have to start a new one.

*KNOWN ISSUES*
-Some models will inevitably clip their weapons into other models.
-While under the Phalanx formation ability, few medium units (e.g. Orcs) will be able to hit the dwarfs while their shorts arms won't be able to reach their foes.
One solution is to let the phalanx absorb the charge and then disable the formation.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Thanks to Toumaï https://steamhost.cn/steamcommunity_com/profiles/76561198199533173 for his Dwarf Phalanx mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2613006061
Thanks to Team OvN https://steamhost.cn/steamcommunity_com/profiles/76561199109196003 for his OvN lost factions mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2299942334
Thanks to Decomposed https://steamhost.cn/steamcommunity_com/profiles/76561197983876192 and his team for the Chaos Dwarfs mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1553259391
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]
17 Comments
zerg93  [author] 12 Feb, 2023 @ 10:10am 
While I'm still porting my stuff from Warhammer 2 I can't literally port this one yet even if I want to because simply put: this mod requires OvN-Chaos Dwarfs which still need to be ported (well...IF is going to be ported at all, since CA pretty much confirmed official Chaos Dwarfs).
I'll most likely wait for the official Chorfs release and remake this mod for Vanilla Chaos Dwarfs at this point.
zerg93  [author] 22 Aug, 2022 @ 8:47am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 14 Jan, 2022 @ 1:58pm 
Never mind any of what I said below: I just learned about the deletion of the expanded roster ultimate compilation part 2 which contained the Chaos Dwarfs.
Just stick to all of the required mods and everything Is going to be fine.
zerg93  [author] 9 Jan, 2022 @ 11:01am 
Just switched to the Expanded Roster Ultimate Compilations and everything seems to work as It should.
If you do want to use this submod with said compilations just remember to unsub from any single-pack Expanded roster mods.
Notice that you still need the ovn submods since these compilations merge all of the main Expanded Roster in a single pack: NOT the submods made for said mods.
Farrarie 22 Dec, 2021 @ 9:00pm 
Amazing work
zerg93  [author] 22 Dec, 2021 @ 1:00pm 
Fixed.
[BLOP] Krayt 22 Dec, 2021 @ 11:30am 
@zerg93 No problem ! and thanks a lot for the mod :)
zerg93  [author] 22 Dec, 2021 @ 11:12am 
Yep, can confirm that there Is a recruiting issue with these units in campaign, I double checked the Ovn compatibility patch and It does change minor stuff like the building codes and other minor things, so It's probably because of that.
I'll push an update later this night to fix the issues, sorry for the inconvenience.
Thad Castle 22 Dec, 2021 @ 10:34am 
SFO submod pleeease
zerg93  [author] 22 Dec, 2021 @ 10:27am 
@Krayt I did assign them to the Chaos Dwarf's main barracks building chain and the Infernal Guard's building chain so they should be there.
If they are not there I must have messed up something, I'll launch a campaign later to confirm if there Is an issue or not.