Total War: WARHAMMER II

Total War: WARHAMMER II

Not enough ratings
Vampire Counts: The Black Archers
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
190.596 KB
19 Dec, 2021 @ 10:24pm
24 Dec, 2021 @ 9:00am
3 Change Notes ( view )

Subscribe to download
Vampire Counts: The Black Archers

In 1 collection by Mors_Indecepta
Vampire Counts: "Undeath Perfected" Unit Pack
5 items
Description
Vampire Counts: The Black Archers

"Black Knights specializing in ranged combat. Their quivers are stocked with tainted arrows, capable of piercing solid steel."

1, Introduction
I attempted to make a single ranged unit that would remain balanced, while also being powerful enough to fill the ranged role in the VC faction so well that you won't need anything else. These guys are quick, have an impressive range, and pump out some good damage (especially vs. single targets). They cost 2,000 each, with 120 upkeep per turn (not including cost reduction buffs), and their only prerequisite is that you have a Reliquary.

2, Unit Stat/Ability/Spell Overview
These guys are quite strong...think Skaven Warplock Jezzail units, but with mobility. Due to their power, they needed some weaknesses to balance them out. Their biggest weakness is that they disintegrate (rapidly die) if their leadership is "shattered" or drops to nothing. They can take a few hits, but if they can't escape an attacker, if is likely that they will be overrun. They are very weak in melee. Best to take advantage of the powerful melee units available to you, and ensure these guys are always safe.

3, Detailed Stats (Without Buffs)
Cost to Recruit: 2,000
Upkeep: 120
Health: 4,128
Armor: 100
Leadership: 75
Speed: 72
Melee Attack: 10
Melee Defense: 50
Weapon Strength: 24
Charge Bonus: 3
Ammunition: 75
Range: 275
Missile Strength: 31 (Armor Piercing + Shield-Breaker)

4, Detailed Abilities/Spells
Fear: Unit reduces the leadership of enemy units susceptible to this effect.
Undead: Unit does not rout, is immune to terror, and become unstable when leadership is low.
Hide in Forest: Unit is not visible to enemies when hiding in a forest.
Crumbling: When leadership drop to 0, these units begin to die.
Disintegrating: When leadership is "Shattered", these units die rapidly.


5, Weaknesses
Weak in melee, will die nearly instantly if the battle turns heavily against you, and damage is reduced against groups of enemies. These units are also exempt from the "Raise Dead" table, which means the only way to get one is to build it.

Thank you for downloading; have fun!

***CHECK OUT MY OTHER UNITS***
Vampire Counts: Death Knight (Blood) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2684674030
^Specifically designed to pair well with the Black Archers^

Vampire Counts: Death Knight (Frost) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2700292909

Vampire Counts: Death Knight (Unholy) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2700052323

Vampire Counts: Untamable Necro-Dragon - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2690690946


Special Thanks to Heljumper117, whose WH2 Vampire Archers mod provided the art assets for the archers, themselves. Check it out here (mod not compatible with Vampire Counts: The Black Archers): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183931806
Popular Discussions View All (2)
1
9 Jan, 2022 @ 1:02am
Doomstack Ideas
Mors_Indecepta
0
23 Dec, 2021 @ 3:25am
Suggestion Box
Mors_Indecepta
4 Comments
Mors_Indecepta  [author] 24 Jul, 2022 @ 9:47pm 
That's very strange...
They are programmed as a "harasser" unit, which means they should continue to attack anything you order them to, even if it runs away. I haven't ever encountered the problems you describe, while using them. In terms of damage, they should be very comparable to Skaven "Warplock Jezzail" weapon teams.
Perhaps there's interference from another mod?
Swallowed_Light 12 Jul, 2022 @ 10:35pm 
These were great in auto resolves, but I couldn't get them to actually do much damage... Against Britonia, I only managed about 6 kills each with them; they would just occasionally stop firing.
Mors_Indecepta  [author] 27 Mar, 2022 @ 8:26pm 
Thank you!
Pyrodysseus 27 Mar, 2022 @ 7:58pm 
Really love the concept here, of just using a single ranged unit and I think this one fills the role well