Project Zomboid

Project Zomboid

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Danger Moodles (Zombie Contagion)
   
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19 Dec, 2021 @ 11:20pm
20 Dec, 2021 @ 9:10pm
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Danger Moodles (Zombie Contagion)

Description
This mod expands on the Moodle functions to provide a more realistic challenge to the player's environment. This mod DOES effect Zombie Infection.

Players that have an active Zombie Infection can become contagious and spread their Zombie Infection to other nearby players. Traits like "Resilient" and "Prone to Illness" will effect those chances and the severity of the disease.



***UPDATE: The formula for the likelihood of a player character getting a Zombie Infection from another contagious player has been reworked from the old random variable to a D&D inspired D-20 system. It still utilizes the "Resilience" and "Prone to Illness" traits but now it also takes into account a character's personal protection equipment. Characters wearing a face covering (for example a bandana mask or a medical mask) will gain a better chance of resisting contagion. Characters wearing a Gas Mask will have even better chances of resisting. A character with the "Resilience" trait that is wearing a Gas Mask has the highest chance of resisting contagion. A character with the "Prone to Illness" trait that has no face covering has the lowest chance of resisting contagion.

***All "Danger Moodle" mods work in build 40/41 and are multiplayer compatible.

***All "Danger Moodle" mods can be added or removed to an already started game safely.



If you like what I do and want to show your support then consider checking out the Early Access of my 90's style indie JRPG "Neverspring Chronicles" here on Steam. I would be eternally greatful and could use the confidence boost!
https://steamhost.cn/app/1747220/Neverspring_Chronicles/



Tags:Gameplay,Balance,B40,B41,Hardmode,Multiplayer,Realistic

Workshop ID: 2687864283
Mod ID: DangerMoodlesZombieContagion
24 Comments
OgreLeg  [author] 29 May, 2023 @ 5:03pm 
@Grandpa Wolfenstein
@Smiley Face Killer

Compatability request for the Susceptible mod received. I will check it out and see what I can do.

o7
Grandpa Wolfenstein 28 May, 2023 @ 2:42pm 
if you add in an option in the mod menu to only affect survivors with the susceptible trait from the susceptible mod it will go hand in hand gorgeously and be the most realistic airborn infection mod combo.
Smiley Face Killer 3 Feb, 2023 @ 5:17pm 
Does this work with the susceptible mod? It'd be cool if it could only be passed to other susceptible survivors
SleepyNotDead 17 Jun, 2022 @ 6:21am 
Is this compatible with Survivors 2 in 1?
OgreLeg  [author] 4 Feb, 2022 @ 4:29pm 
ANNOUNCEMENT: Thanks to everyone that has been enjoying the Danger Moodles and Danger Zone mods! I know I haven't been around as much as I was when I first put them out. I am working hard an update for my indie game. As soon as I've finished that update I will be back in full swing to fix bugs, dig through feedback for updates, and even to put out some fresh new mods! Thank you, everyone, for all the cool comments and I hope you've been having fun.
OgreLeg  [author] 4 Feb, 2022 @ 4:29pm 
@SleepyNotDead - This one should be working fine. The other contagion/disease mods needed to check blood level on clothing and something broke in one of the recent updates. This one just checks for zombie infection and that still works fine.
SleepyNotDead 4 Feb, 2022 @ 2:51pm 
Is this broken like the others?
I really liked this mod.
Nightmare 3 Feb, 2022 @ 1:41pm 
Oh awesome. Appreciate the answer.
OgreLeg  [author] 3 Feb, 2022 @ 2:33am 
@LND Traeken - Danger Moodles Disease and regular Contagion are broken right now because of an issue with blood checks from a recent update. That one hijacks the old "fake infection" metric from the discontinued "hypochondriac" trait. THIS mod, however, deals with legit zombie infection so if you got a "queasy" moodle then you may be infected. The "runny nose" moodle is cold/flu sickness.

All this mod does is check each player for an active zombie infection, then checks what other players are around that player, and then rolls a check against each nearby player every so often to see if the infected player passes on their infection to the others. If one player has "resilient" they can be infected (without the moodle showing yet) and pass it on to someone who will succumb to infection faster. (like someone without "resilient" or with "prone to illness")
Nightmare 2 Feb, 2022 @ 2:36pm 
How do we know what each one means? I added this to an already ongoing game and one of my friends got a face as soon as logging on.