Tabletop Simulator

Tabletop Simulator

486 ratings
MTG Deluxe Table [Scripted]
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Type: Game
Game Category: Card Games
Complexity: Low Complexity
Number of Players: 2, 3, 4
Play Time: 30 minutes, 60 minutes
Assets: Scripting, Rules
Language: English
File Size
Posted
Updated
1.764 MB
20 Dec, 2021 @ 5:17am
23 Dec, 2021 @ 2:14pm
19 Change Notes ( view )

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MTG Deluxe Table [Scripted]

In 2 collections by Malixx
Best 2-Player Games on TTS
103 items
Best Magic: The Gathering Table & Tools
11 items
Description

[buymeacoffee.com]

ABOUT THIS MOD

This is a stripped down version (without the cards) of my previous Magic: The Gathering mod.

SCRIPTS
MTG Deck Loader / Importer by Omes
Scripted Buttons & Shortcuts by Oops I Baked a Pie
MTG Deck / Draft / Cube Importer by rikrassen
Card Importer by Azumet

CONTENT
MTG Treachery Scripted by Oops I Baked a Pie
• Scripted Command Zone Trays
• Scripted Hand Cards Counter
• Scripted Life Counters
• Scripted MTG 2021 Collector Coin
• Scripted Deluxe Loyalty Dice
• Alcove Flip Deck Boxes
• Keyword Tokens Citadel Black Inspired
• MTGA Worlds Showcase Battlefield Playmat Inspired

RULEBOOKS
• Comprehensive Rules
• Quick Start Guide
• All Formats
• Tournament Rules
• MTG Treachery Rules
• Planechase Rules
• Adventures in the Forgotten Realms Mechanics

TABLE FUNCTIONS
Scripted Scry, Mill, Reveal buttons.
Advanced scry zone (scried cards get buttons that send the cards back to the top/bottom of library or graveyard).
Right click context menu options:
• Cascade, Reveal until Type, Get Basic Land when right-clicking a deck in your library zone (these can *really* speed up the game).
• Sort by CMC and Random Discard when right clicking a card in hand.
Scripted card counters.

KEYBINDS
Numpad keys by default, unless you changed TTS settings:
• [0] : Pass turn (also enables turns if they are off).
• [1-6] : Same as the physical buttons in front of each player: [1] Untap, [2] Draw, [3] Scry, [4] Mill, [5] RevealFan, [6] RevealStack.
• [7] : Move selected cards to exile.
• [8] : Move selected cards to graveyard.
• [9] : Move selected cards to the bottom of library (in a random order).

TOKENS
There's a button to load in tokens/emblems on each card or you can use the Citadel Black inspired tokens!

CARD SLEEVES
You can set your card sleeve (card back) before you import your deck.
Each importer has a way to do that:
• Amuzet's chat importer: type "scryfall back imageURL" into chat
• Omes playmat importer: click the ••• button on the bottom right of the mat
• rikrassen's importer: click ⚙ in top right of the interface

OR

You can use Larikk's Custom Card Back Changer mod to change a deck that already has been imported.

You can find MTG Arena card sleeves inside my other mods here and there.

GET SPECIFIC PRINTS
If you make your deck on archidekt, moxfield, or scryfall, then the importers at the table will import precisely the print you've selected on the website.

Within TTS, you can look up prints for a specific card. Click the <<< button at the top left of a card, select Card Importer, and then click Printings. Alternatively, type "scryfall print cardName" into chat.

Do *not* do this for basic lands: there are too many printings. Instead, you can look up lands from a specific set using the scryfall's search syntax with Amuzet's chat importer. Here are some examples of scryfall's powerful search engine (enter these into chat):

Get all the printings of all the lands from the Unfinity (unf):
scryfall search unique:prints type:land set:unf
Get all the full art printings of forests from the Zendikar Rising (znr) set:
scryfall search is:full unique:prints forest set:znr
Look up a specific card by its set and collectors number:
scryfall search set:thb cn:254

KNOWN ISSUE / BROKEN TABLE
There are random huge labels and numbers all over the place and buttons/scripts don't work. This appears to be the case for only some players, and not the host.

There is an annoying TTS bug that I cannot do anything about: sometimes TTS loads in "ghost cache scripts" from a previous table you've loaded up, which then break all sorts of stuff.

The optimal solution is: if you've going to host a table, first restart TTS entirely, and then load the workshop you want.

Alternatively, once *all* the players are connected, reload the workshop table (you can press ctrl-Z to do this quickly), and the problem should be solved.