Sid Meier's Civilization V

Sid Meier's Civilization V

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Custom DLL Mod Pack for Uncivilized!
   
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1.724 MB
20 Dec, 2021 @ 12:11pm
27 Dec, 2021 @ 6:14pm
2 Change Notes ( view )

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Custom DLL Mod Pack for Uncivilized!

Description
Powered by Whoward69

Adds a variety of upgrades, improvements and tweaks to Uncivilized! (The Rise of Man).

Works only with Uncivilized! (The Rise of Man)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2532775687

Credits: Whoward69
https://www.picknmixmods.com/main/home/home.html

Customization by aradgula

Some of the picknmix modules included:

New Improvements:
*Airbases: Hold 2-4 aircraft depending on Tech, can be built outside borders.
*Mountain Railway: Use the Power Shovel to build an Alpine Pass allowing units to traverse mountains.

City Bombard range: City bombard range determined by Tech owned by player
*TECH_FIRE: Range 1, line of sight
*TECH_ARCHERY: Range 2, line of sight
*TECH_MATHEMATICS: Range 3, line of sight
*TECH_RIFLING: Range 3, indirect fire

Passable Forts and Citadels: Coastal Forts and Citadels allow passage to Naval vessels

Air Routes: Airports create city connections same as Harbors.

Expanded Espionage: mapping of foreign city tiles, espionage reports from local authorities, extra spies for first to reach Modern, Atomic and Information eras.

Trade Route Enhancements: Trade Routes can be recalled at any time, but must finish current travel.

Condensed Promotions: Stacked promotions and similar attributes are condensed into single icons, stacked reflect highest level achieved.

Anti-Air Specialization: Anti-Air gun and Mobile Sam have specialized promotion tree.

No Follow up from Cities, Forts and Citadels: Units in cities, forts and citadels return to city, fort or citadel after defeating an enemy.

City Working Distance: Certain Buildings, Traits and Policies permit working additional city rings, up to five.

More modules included

Extensive testing has been done, but bug reports requested

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Popular Discussions View All (1)
5
6 Mar, 2022 @ 6:20am
Bug Report
Moll Dubh
6 Comments
Zarycus 20 Apr, 2024 @ 3:34pm 
I too have the problem of the production selection at the start of the game
aradgula  [author] 12 Oct, 2023 @ 7:45am 
Billy Pol Pot, try it without the "nation mods", see what happens. What specific mods are you using?
Billy Pol Pot 11 Oct, 2023 @ 1:17pm 
Seems to crash for me, only other mods I have enabled are nation mods.
justdick 16 Jul, 2022 @ 6:28am 
Cannot choose production from the start .without this mod no problems ..done cache and validated .nothing
aradgula  [author] 16 Mar, 2022 @ 5:58pm 
jmontero0281, thanks for checking it out. If you haven't tried clearing the cache yet, you might trey that. The method is described in the Discussions tab, if you're not familiar. I'm afraid I don't have much to offer beyond that.
jmontero0281 15 Mar, 2022 @ 11:36pm 
finally got it working but the trade screen is not working properly. I can see all my items and all the AI items but cant select anything to trade. Even when another civ offers to trade with me I cant see what they're offering. Its blank.