X4: Foundations

X4: Foundations

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OptiLOD
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21 Dec, 2021 @ 7:43am
20 Jan, 2022 @ 9:05am
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OptiLOD

Description
OptiLOD
A Technical demo for level of detail (LOD) FPS improvement.

This is technical optimisation demo, not final which requires user feedback across a broader range of systems.

This demonstration is too improve frame rate lows when the map is open, around station interiors and combat situations, and hopefully without catching the user attention too much from vanilla visually.


So what does this do?
  • Asteroids have reduced draw distances.
  • Ships no longer cast shadows but can still have shadows cast upon themselves. (this means you will still get shadows from environment cascading onto ships but ships will cast a shadow onto the environment or other ships)
  • Masstraffic has shadows disabled and draw distance reduced.
  • Cockpit NPC & Station NPC have reduced draw distances.
  • Station Interiors have shadows fully enabled (casting and receiving. (they prob already did but its forced enabled now)
  • Gates have about 4x the render distance for improved navigation.
  • Signal Leaks have increased visibility range for a small QOL adjustment when in space suits.
  • Holomap station and ship geometry render visibility was cut in 1/2 to try help with map performance at respectable RTS zoom levels.


    This mod is 100% save file compatible and safe to remove/install at any point, has no conflict with practically any mod except Stations, Ships and Effects Draw Distances which is an optional dependency so this one will load last, I did not touch the ship or station render distances so you can still get the effects of that from the increased render distance mod

34 Comments
NukerMunky 4 Jul @ 2:15pm 
This still working alright in 2025? Cause i sure as hell could use some frames back whenever i'm more than a couple dozen hours into a save.

That or i need to chill the F out with Satellites.

Maybe both, lol.
Strap me to a Missile 11 Jun @ 6:28pm 
These sorts of FPS optimization mods are definitely appreciated. Even with a high-end desktop CPU I end up with 30fps around shipyards, which probably puts portable gaming devices into unplayably low FPS.
Mo¡stDreams  [author] 20 Apr @ 1:24am 
It does and this just makes them a bit better for low-end hardware in terms of unnecessary rendering, not sure how it works in current public version, but this is an easy enough mod to re-make should I need too.
internetzspacezshipz 19 Apr, 2024 @ 12:18am 
are you telling me this game doesn't have LODs at all???
Mo¡stDreams  [author] 8 Sep, 2023 @ 11:24pm 
I never could have foreseen this being useful on the Steam Deck, glad that it makes a difference, I set out to try mitigate sources of low FPS when doing things other than flying in empty space in a way that was not going to degrade the look of game in any overall way that stands out to the player, I am sure if you screenshot the game-play you will notice differences but overall the gains I got with it outweighed any of the cons.
Gridmark 8 Sep, 2023 @ 4:20pm 
Works on 6.x. This mod has made X4 playable on Steam Deck for me. The difference is immediately noticeable. Great job.
Mo¡stDreams  [author] 12 Apr, 2023 @ 1:53am 
no clue
WariousGaming 11 Apr, 2023 @ 10:17am 
this mod will be compatible with 6.0 right.... right? :)
NautTdog 13 Apr, 2022 @ 1:00pm 
Thank you for quick reply.
Mo¡stDreams  [author] 13 Apr, 2022 @ 12:20am 
Will check it out.. this is after all a technical demo it lacks polish