The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Thieves Guild and Nightingales - Upgrades and Alterations
   
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9 Jun, 2014 @ 2:36am
6 Oct, 2014 @ 9:06am
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Thieves Guild and Nightingales - Upgrades and Alterations

Description
I have played through this questline about a million times, and a few things always stuck in my craw. Why are the Nightingale Armor Enchants so lame? I mean, I understand having some of them, like Illusion for the invisibility spell, but frost resistance? If you're a Nord it's moot, and all it takes to fix that if you aren't is put on a necklace and a ring. Done. Then there's the Guild Master's armor. Why would we want the enchants put on for us? I mean, don't we as guild master get to choose? I for one think so, and that is what I have done here. Fair warning, even though I altered all 3 levels, I maide this mod primarily for those who don't get to the Thieves Guild line till level 40 and above, to make it actually worth using at that level.

The Thieves Guild Master armor has had its quality upgraded to dragonscale, all enchants removed, and is able to be enchanted and upgraded to legendary. The Nightingale set has been almost totally overhauled. For the enchants, I altered them considerably as per my taste, and did so to all the different levels. What you see in the pics is the max level armor (dragonscale) and enchants. Set 2 is equal to glass and set 1 is just below that, but still higher than elven.The enchants I used are the same across the board, just different intensities per level of armor, all done in multiples of 15, if I have it right. As for the sword and bow, which have 5 levels each in terms of obtainment (see the wiki), I started the sword with 10 health and stam drain, then multiplied by 2, 3, 4, and 5 for each level, highest being 50 stam and health. The base damage ranges from elven to dragonbone. For the bow, I didn't alter the first, but used the same multipliers for each subsequent one, and I fixed the bug where everyone could hear the damn thing, it's now Silent like it's supposed to be. As with the sword, base damage has been upped to the same levels. Again, what is pictured is the highest. As you can see, all are also upgradable to legendary, and all, including the Thieves guild armor, use the glass smithing perk. I chose this on account of the original armors being glass quality and another user named Mercury made me realize that some light armor user might not even have touched the heavy armor side of the smithing tree. I even changed the temper material for the sword and bow to malachite to make it all match.

I didn't use any DLC in making this so it should run with vanilla. To obtain these armors, you still need to do the Thieves Guild questline as normal; I did not add them to any sort of chest or anything. I have to give a major shoutout to Lucubration on NexusMods. As I said in my vampire armor mod, he was the one who helped me figure out how to work with armors like this, and he actually did the one I used till I figured this out the rest of the way on my own. It's called Legendary Smithing, and his covers ALL of the armors in the game that usually don't get perks, not just the few that I am doing in various mods. I highly recommend his if that is what you're after. As always, let me know of any bugs!!

~*~UPDATE~*~

Heavy Armor Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=269886104

Less Powerful Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=279246804
359 Comments
DraeneiXirena  [author] 1 Aug, 2018 @ 11:36pm 
Goose, there are probably mods on the workshop for that already that will be compatible with my mod. Glad you like it though.
Goose:) 31 Jul, 2018 @ 8:22am 
печально, что эти доспехи нельзя сделать самому!
DraeneiXirena  [author] 11 Jan, 2018 @ 1:59pm 
Sorry quad, it's one or the other. However I have other various mods in his series that can maybe help you get what you're looking for.
imfrank 11 Jan, 2018 @ 1:57pm 
can i have this and the heavy version or will it conflict?
DraeneiXirena  [author] 7 Jan, 2018 @ 11:58am 
Guess who just got herself a new laptop? Me, that's who!! I'm working on the CK right now learning how it works and fortunately it looks like it works the same as the one for regular skyrim, down to the same damn bugs. I have homework tonight but after that I plan on diving in starting with this exact mod. It may take me some time though as I will most likely be combining some mods together with this one. But the process has officially begun! Also, tell me if there's any of my other mods you wanna see moved over.
DraeneiXirena  [author] 28 Oct, 2017 @ 11:07pm 
@NOOG: While I appreciate the sentiment, I suggest you go read my bio on my profile. By the way, that's me on the left. Honest mistake *grins*
NOOG 28 Oct, 2017 @ 4:10pm 
good luck with fatherhood man! take ya time....cheers.
DraeneiXirena  [author] 27 Oct, 2017 @ 7:58am 
@NOOG: That is my eventual intention to do with this and my other most popular mods. I just haven't had the time due to college and an 11 month old who has been walking for 3 months already LOL. I've barely had time for homework XD.
NOOG 26 Oct, 2017 @ 11:47pm 
I don't suppose you could port this to SE?
Ungus Bungus 14 Sep, 2017 @ 5:43pm 
Does this mod conflict with this other mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id