RimWorld

RimWorld

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Custom Outpost Farms (No Longer Needed)
   
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Mod, 1.3
File Size
Posted
Updated
72.488 KB
23 Dec, 2021 @ 5:02am
25 Dec, 2021 @ 5:47am
5 Change Notes ( view )

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Custom Outpost Farms (No Longer Needed)

Description
This is no longer needed as the VE Team have added this feature into the default Outposts.

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This mod allows you to create a custom outpost that lets you choose what is being farmed. Requires Vanilla Outposts Expanded

Balance is as follows:

<li>
<AmountsPerSkills>
<Plants>8</Plants>
</AmountsPerSkills>
<Thing>Cloth</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>2</Plants>
</AmountsPerSkills>
<Thing>Chocolate</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>10</Plants>
</AmountsPerSkills>
<Thing>RawCorn</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>1</Plants>
</AmountsPerSkills>
<Thing>DevilstrandCloth</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>7</Plants>
</AmountsPerSkills>
<Thing>Hay</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>7</Plants>
</AmountsPerSkills>
<Thing>MedicineHerbal</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>5</Plants>
</AmountsPerSkills>
<Thing>RawHops</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>5</Plants>
</AmountsPerSkills>
<Thing>RawFungus</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>5</Plants>
</AmountsPerSkills>
<Thing>RawPotatoes</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>10</Plants>
</AmountsPerSkills>
<Thing>RawRice</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>8</Plants>
</AmountsPerSkills>
<Thing>SmokeleafLeaves</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>9</Plants>
</AmountsPerSkills>
<Thing>PsychoidLeaves</Thing>
</li>

<li>
<AmountsPerSkills>
<Plants>10</Plants>
</AmountsPerSkills>
<Thing>Dye</Thing>
</li>



If you want to change the balance just make a local copy of the mod and change the xml file.


All credit to Oskar & his VE team.
17 Comments
Broms  [author] 13 Apr, 2022 @ 9:30am 
This is no longer needed as Outposts now offers this option by default.
Broms  [author] 25 Dec, 2021 @ 5:36am 
@PaZakwan good catch! I've added conditional Ideology support for Nutrifungus and Dye to this outpost. Should be up on Steam shortly.
PaZakwan 25 Dec, 2021 @ 3:19am 
<li Class="PatchOperationAdd" MayRequire="ludeon.rimworld.ideology">
<xpath>Defs/WorldObjectDef[defName="Outpost_ClothFarming"]/modExtensions/li[@Class="Outposts.OutpostExtension_Choose"]/ResultOptions</xpath>
<value>
<li>
<AmountsPerSkills>
<Plants>10</Plants>
</AmountsPerSkills>
<Thing>Dye</Thing>
</li>
</value>
</li>
PaZakwan 25 Dec, 2021 @ 3:19am 
Hi, I found a error because i dont have Ideology DLC,
Log: "Could not resolve cross-reference: No Verse.ThingDef named Dye found to give to Outposts.ResultOption Outposts.ResultOption".

Posible solution, remove Dye from the original list and add later like a second operation if Ideology DLC is active.
Broms  [author] 24 Dec, 2021 @ 5:34pm 
@CV514 thank you for finding this and for the example of how to nest the conditional mod check!
Broms  [author] 24 Dec, 2021 @ 5:33pm 
@cubicPsycho at the moment this works with just the plants in the screenshot of the mod above.
Broms  [author] 24 Dec, 2021 @ 5:31pm 
Whoops, removed the support for Jewelry from this mod. That was a patch I made for myself and mistakenly left in. Jewelry will be modding in support for Vanilla Expanded Outposts from their end.
Vorpal Void 24 Dec, 2021 @ 2:09pm 
https://pastebin.com/KT9S8t57 here, should work
Vorpal Void 24 Dec, 2021 @ 1:48pm 
Everything cool, but first patch in CustomOutpostFarms could use a check for Jewelry mod present, otherwise it'll result in

Could not resolve cross-reference: No Verse.ThingDef named Diamond found to give to Outposts.ResultOption Outposts.ResultOption
Could not resolve cross-reference: No Verse.ThingDef named Sapphire found to give to Outposts.ResultOption Outposts.ResultOption
Could not resolve cross-reference: No Verse.ThingDef named Ruby found to give to Outposts.ResultOption Outposts.ResultOption
cubicPsycho 24 Dec, 2021 @ 1:03pm 
Does this only work with modded plants?