Barotrauma

Barotrauma

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Morpheus
   
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203.165 KB
23 Dec, 2021 @ 2:49pm
15 Jan, 2022 @ 5:24am
5 Change Notes ( view )

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Morpheus

Description
Morpheus
Deep-Diver

A new submarine from JP-Constructions has arrived! The Morpheus is a small but versatile deep-diver sub. It can defend itself from many threats through its weapons, but in a difficult situation it can also flee by means of an auxiliary engine. The submarine also always runs off of batteries, which makes reactor control easier.

Role: Deep-Diver
Price: 13000 Mk
Recommended Crew: 3-6
Size: 40x8m
Cargo Capacity: 8 crates
Recommended Crew Experience: Intermediate

Notable Features:
  • Small size
  • Max velocity: 26 km/h (Aux. Engine: ~45 km/h)
  • Max descent velocity: 18 km/h up / 15 km/h down
  • Fabricator and Deconstructor
  • Auxiliary Engine
  • Battery Circuit

Weapon Systems:
  • x2 Coilguns
  • x1 Pulse Laser
  • x1 Turret Hardpoint
  • Electrical Discharge Coil
  • Depth Charge
9 Comments
MBE$  [author] 15 Jan, 2022 @ 5:29am 
I appreciate your suggestions! I've changed the cables in the junction compartment to something more similar to Orca 2 and adjusted the sprite depths around the sub so your character isn't behind cable holders, lights etc. anymore. Thanks for the kind words!
T-NT 10 Jan, 2022 @ 10:07am 
I'm glad to! After trying 20+ subs from workshop I'm so glad I found Morpheus that match my expectation: balanced design, reasonable values, style that matches game's atmosphere. And I can particularly feel that in the sub editor.
T-NT 10 Jan, 2022 @ 9:47am 
After some rounds with Morpheus, I came out two ideas would like to suggest:

1. Changing Sprite Depth in 0.100 step may cause wrong layering (like, item of 0.400 depth will display on top of characters). So please use minor steps. Sadly it needs manual input :-(
Please refer to Sprite Depth Reference: https://barotraumagame.com/wiki/User:Astraltor/References

2. Wiring to junction box (cable management?) could be more maintainable if the wires separate before the box (rather than overlapping). If you compare Orca2's junction compartment with Orca's, you could see the difference visually.
MBE$  [author] 10 Jan, 2022 @ 9:29am 
Thank you for the feedback! Honestly, I just forgot to adjust the reactor output. For now, I dropped it to 4500kW.
T-NT 10 Jan, 2022 @ 9:15am 
@kwogger The power flows from Reactor => Batteries => Engine, the batteries act as buffer, rather than ordinary Reactor direct=> Engine. This makes steering much easier, you don't have to wait for reactor's output to match engine's workload, when you ordering max acceleration from idle.
I even cut down the reactor output to 3600kW in my modification to bring more fun to the campaign (so upgrades make sense, just like vanilla subs).
However, being able to change power consumption rapidly, pushes junction boxes really hard, requires more repairing.
kwogger 9 Jan, 2022 @ 8:44pm 
Pretty decent design overall. Reactor's a little too beefy unfortunately - even with engine at maxed and fabricators running you'd be hard pressed to break 6k; reactor supplies 10k. Probably could be dropped to add some more interesting power management gameplay in general.
MBE$  [author] 29 Dec, 2021 @ 11:23am 
Thanks a lot!
T-NT 29 Dec, 2021 @ 1:30am 
This is a very fun-to-play ship! I like your design style!
Kryptops 24 Dec, 2021 @ 9:33am 
Sea shells by the sea-shore-pheus?