Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Rebalance Patch for Mundus Magnus v1.3 (only use with Total Rebalance: Rome Rerostered III)
   
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Feature: Balance, Campaign, Units
File Size
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446.029 KB
25 Dec, 2021 @ 12:49pm
1 Change Note ( view )

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Rebalance Patch for Mundus Magnus v1.3 (only use with Total Rebalance: Rome Rerostered III)

In 3 collections by JonkoXL
Total Rebalance: Rome Rerostered III + DLC
15 items
Campaign Map Rebalance Patches
7 items
JonkoXL's Rome Remastered Mods
34 items
Description
Rebalance Patch for Mundus Magnus v1.3 (for use only with Total Rebalance: Rome Rerostered III)

(click here for 'Total Rebalance: Rome Rerostered III)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2686044803

This 'Rebalance Patch' improves on four aspects of the campaign map of Mundus Magnus
This mod is created to make the main campaign more easy by increasing starting denarii and increased population, however it also increases difficulty and game length by making rebel cities harder to capture.

Featured changes:

- Starting population is increased so there is less focus on early game units (but not too much)
- Starting denarii has been increased with +50%

- Rebel towns and cities now have more rebel units inside them, between 3 to 9 units ( towns and small towns can have up to 6 units)
- Rebel towns and cities now use more varied slave, mercenary units and new units from 'Total Rebalance: Rome Rerostered III' to increase unit variety, matching the culture they belong to.


Use this mod in combination with the Mundus Magnus v1.3 Map found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2491524210
This mod also requires 'Total Rebalance: Rome Rerostered III' found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2686044803

(!) Make sure to activate and put this mod above the Mundus Magnus mod in the mod list.
(!) Make sure to have activated the 'Total Rebalance: Rome Rerostered III' mod as well
(!) This is a beta version and has not been playtested yet, but starting a new campaign should work.
(!) Leave a comment if any problems occur.