Kenshi
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Tame Beasties patch for Processor Units, and Sailbacks
   
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1.010 MB
26 Dec, 2021 @ 5:10am
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Tame Beasties patch for Processor Units, and Sailbacks

Description
I noticed a lot of people on the comments of the sailback were hinting that it would be nice to be able to tame them with the Tame Beasties mod so I looked into it, and added a generic line to their dialogue trees that can be used to tame them. At the very least it seems to be functioning on my game.

You don't HAVE to use the Processor Units mod with this, but it is recommended. If you don't it should give you the pop up saying mods are missing, but if you continue without it I don't imagine it will affect anything.

Load order should be:
Processor Units
Sailbacks
Tame Beasties
This patch

If you come across anything wrong, have a suggestion, or anything to say about it at all feel free to leave a comment letting me know.
4 Comments
Yawn 26 Dec, 2022 @ 12:24pm 
Ah very nice thanks for this patch.
NinjaBeest 10 Jan, 2022 @ 12:00pm 
Thanks so much. :)
GhostyGhost  [author] 10 Jan, 2022 @ 10:55am 
NinjaBeest , If you go into the FCS and load up only Tame Beasties then hit the "Changes" button it will show you a complete list of everything that mod adds/changes (This can also be done for any mod by loading up by itself as the "active" mod). Among that list are dialogue packages. I simply added the one labeled Generic to all the listed robots added by the Processor Unit mod, and the Sailback mod. Be sure to create a separate mod file itself when you go to patch things between mods, or you'll be editing the real mod file itself. Hope that helps at all.
NinjaBeest 9 Jan, 2022 @ 10:06pm 
How did you make it compatible? Trying to make a patch for TameBeasties myself and would really like some help. Thanks!