Project Zomboid

Project Zomboid

62 ratings
Simple Firearms Conversion & Brita's Weapon Pack Patch - Global Edition
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
253.569 KB
26 Dec, 2021 @ 7:45pm
1 Change Note ( view )

Subscribe to download
Simple Firearms Conversion & Brita's Weapon Pack Patch - Global Edition

Description
if you want to use a version of this mod that focuses on Kentucky circa '93: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2693012485

In brief: This is a substantial patch that allows you to disassemble and reassemble (almost) every firearm, weapon attachment and ammunition caliber from Brita's Weapon Pack, using the functionality of Simple Firearms Conversion mod, as well as pack up the 19 additional ammunition types introduced by Brita into space-saving crates and cases.

Does this mod make an already unbalanced mod even more unbalanced? Induitably. Do I give a crap? Nope. That said, this mod does have some balancing in two forms. First, all recipes consume more components than produced at roughly a 2:1 ratio.

Credit to user nater from the TIS discord for lending a hand behind the scenes with Lua.

Compiled for B41.65. Comments, criticisms and bug reports are greatly appreciated.

NOTE: If you find a bug, please provide a console log file, preferably via pastebin or dropbox. All reports that lack one will be ignored. You may find those files inside your Zomboid folder, located inside your user folder.

Workshop ID: 2696123971
Mod ID: LLAmmoConversion+BritaSRC
26 Comments
Ragsherum 15 Apr, 2024 @ 3:32pm 
in britas weapon pack has anyone noticed they have the desert eagle set as a .44 caliber magnum instead of a .50 caliber action express.
Chubk-K 24 Jul, 2023 @ 8:35am 
What is the reason why the author does not update this MOD, is it because we prostitute for nothing and did not give the author a thumbs up?
Like and follow
Greenjack 15 Jun, 2023 @ 6:23am 
@Dankuser it would be awesome to get an update on this mod, i'm looking foward :)
Aetherlight 10 Jun, 2023 @ 4:48pm 
Since the dismantling recipe doesn't check for favorited items, it will often dismantle a favorited gun. I think this is due to a change in PZ's recipe/crafting code. I never had this problem until I came back from a long break.

I noticed this first with the general pistols recipe ("Disassemble Pistol" -> one). The green progress bar will show on the correct pistol, then sometimes my favorited/holstered pistol would disappear and the target item would remain!

this can be fixed with an OnTest call in the recipe.

OnTest:Recipe.OnTest.DismantleElectronics, (vanilla code) works perfectly since it is just two lines: is item screw driver -> return true. is item NOT favorited -> return true.
Totally Not An Illuminate Spy  [author] 4 Jun, 2023 @ 4:28pm 
@Dankuser Go ahead if you think you can manage it. I made this originally when Brita was a lot smaller. Now it's become rather... Bloated, for lack of a better term.

I for one wouldn't mind a smaller, nimbler weapon pack that still used the gunfighter system, but that's neither here nor there.
Dankuser 4 Jun, 2023 @ 6:30am 
hey it seems like this mod is dead, can I continue it?
Videogames 26 Oct, 2022 @ 9:23pm 
It's still missing some guns for the disassembly recipe - probably new ones that got added by an update if i had to guess.

Ex: Ruger GP100, Makarov(.380), Sig P220, OTS-14 Groza, HK Mk-23.
Legend 17 Jul, 2022 @ 12:11am 
Thank you for making this mod, i keep finding so many guns that have i have 0 mags for. Also in the future do you plan on making it so the player can change the ratio to craft from 2:1 to 3:1?
Kelarius 31 May, 2022 @ 5:44pm 
Not sure if this is a conflict with something else, but I'm recently noticing that the disassemble does not skip guns that are equipped or attached to your person. In my inventory I clicked to disassemble one particular shotgun, but the command disassembled a different shotgun that I had attached to my back.
Totally Not An Illuminate Spy  [author] 17 Feb, 2022 @ 11:05pm 
This mod isn't breaking gun sounds. It doesn't touch them.