Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like and follow
I noticed this first with the general pistols recipe ("Disassemble Pistol" -> one). The green progress bar will show on the correct pistol, then sometimes my favorited/holstered pistol would disappear and the target item would remain!
this can be fixed with an OnTest call in the recipe.
OnTest:Recipe.OnTest.DismantleElectronics, (vanilla code) works perfectly since it is just two lines: is item screw driver -> return true. is item NOT favorited -> return true.
I for one wouldn't mind a smaller, nimbler weapon pack that still used the gunfighter system, but that's neither here nor there.
Ex: Ruger GP100, Makarov(.380), Sig P220, OTS-14 Groza, HK Mk-23.