Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

39 ratings
New Horizons Clean Map
   
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121.358 MB
27 Dec, 2021 @ 8:40am
19 Oct, 2023 @ 6:56am
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New Horizons Clean Map

In 1 collection by Moasl
Maps from Moasl
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Description
New Horizons 2.0 click here


[ko-fi.com]


::: UPDATE :::
  • Now there're more trees
  • I added foreign roads and power connections to the borders.



::: New Horizons Clean Map :::

Hello comrades !

That's the version without roads and rails.
If you have any wishes or suggestions for improvement, feel free and leave a comment below.

A new map is in progress!

< Have fun and enjoy! >

Moasl :)




PS: thumbs up for more content :)



New Horizons uninhabited click here



Northern Paradise habited click here



Northern Paradise uninhabited click here
Popular Discussions View All (1)
6
27 Oct, 2023 @ 2:33am
Update ideas
Moasl
12 Comments
_Doctor_Dron_ 24 Mar, 2024 @ 1:37am 
Problem with railway custom. No traffic light before railways merging behind the custom borders , so all 3 railways on custom cannot use at the same time.
Hermit 20 Oct, 2023 @ 4:33am 
I confirm that in a new game, ships can now reach the NATO border correctly via the big river. Thanks again!
Moasl  [author] 19 Oct, 2023 @ 7:15am 
Your welcome enjoy and have a nice time :)
Both rivers should now be no problem anymore.
Hermit 19 Oct, 2023 @ 12:58am 
@Moasl: Thank you very much! I don't know about the second river since my ships never get farther than the first one where they get stuck. But out of caution, I would assume that it can cause trouble as well.
Moasl  [author] 14 Oct, 2023 @ 5:49am 
Thank you I'm glad you like it :)

I looked at the map and changed the river you mentioned so that ships can no longer turn there. Was there also a problem with the river on the right, which is about the same size?
Because then I would also change this river so that the ships only use the large main river.
Hermit 11 Oct, 2023 @ 12:26pm 
A really beautiful map, especially in winter with strong Alaska vibes: mountainous terrain, big central river with mutliple islands, reasonably scarce resources and flat areas forcing a decentralized republic - exactly what I like.

However, I didn't notice that there was a separate 2.0 version available so I started my realistic game on this one and ran into an issue with exporting large ships to NATO countries. They try to take the small river towards Vawkavysk instead of the obvious main waterway and get stuck there. Any chance of fixing that?
Moasl  [author] 9 Dec, 2022 @ 1:22am 
Wow, you are very ambitious, i like that. :) To be honest the map is one of my first drafts and not really designed for playing in realistic mode. There are few resources and very hard to reach for Realistic mode.

But I'm currently working on a complete overhaul of the map. New resources on the map and more. The terrain is beautified and simplified for the realistic mode. A separate version then comes into the workshop.

To your question, I would also deal with gravel and plants. It may take forever, but Rome wasn't built in a day :)
Zacho40 8 Dec, 2022 @ 10:08am 
I'm on realistic mode attempt #47 of what I thought was the hardest map I've ever played on... and then I find out it was an altered version with more resources. Attempt #48 is gonna be painful now that I know this one exists.

Seriously, I hate you and your beautiful map. I've sunk so many hours into this gorgeous creation only to be left with 20 wooden bridges and uncontrollable debt. I tried to play on other maps, I really did. Only to come back begging for more punishment.

Got any tips? My last attempt I went for oil exports by boat and failed miserably. I'm about to just make a train to export gravel and let it run over night.
Moasl  [author] 1 Jan, 2022 @ 12:25pm 
Duke Flapjack thank you for your advice! Now there's a infrastructure between borders and the edge of the map. Thanks again and have fun!
Duke Flapjack 1 Jan, 2022 @ 7:14am 
It's a *very* good map and I like it quite a bit, but PLEASE take a few minutes and add the infrastructure that connects the customs houses to the void outside the map. It adds just *so much* to the immersion.