Left 4 Dead 2

Left 4 Dead 2

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The Alternate Difficulties Mod
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Game Content: Scripts
File Size
Posted
Updated
2.369 MB
28 Dec, 2021 @ 5:56am
27 Jun @ 5:21am
40 Change Notes ( view )

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The Alternate Difficulties Mod

Description
For Hosting Games
Subscribe, load the game up, then host a local game. You can use this mod on official or custom campaigns TADM works with different game modes/mutations and can be implemented into source mod. TADM extra scripts are optional but VSLibs is a requirement

Content
  • 3 types of tanks, jockeys and spitters
  • more finales can have multi tank events
  • expert No Mercy and Swamp Fever finales gain more stages
  • different size zombies with matching hitboxes, health & speed
  • randomizer for car removal and shifting various physics props
  • tiered difficulties per map (randomises zombie/mob behaviour)
  • randomly adds new map entities each play through (lights, particle effects, models etc)
  • shooting will slow you a bit to create a sense of force
  • items you carry slow you very slightly, heavier weapons slow you more
  • shooting infected slows them a bit
  • randomized finale waves (more randomized higher difficulties)
  • each weapon gets its own 10 range breakpoints for damage
  • explosives do additional percentile health damage based on range from origin
  • propane tank explosions cause incendiary damage
  • vanilla fix: all of the damaged breakable wooden walls disintegrate correctly
  • ceda infected can drop their oxygen tanks
  • mounted gun randomizer can change any mounted gun type
  • every projectile weapon has a slight monster specialty
  • new locations for items, upgrades, mounted guns
  • weapons/ammo spawns can be randomly removed (increases in higher difficulties)
  • chainsaw attack gains damage over time. Caps after 4 secs
  • max ammo increases per map for lower tier weapons
  • drugs provide some health instantly and some over time
  • bolt action sniper rifles get high chance to cause oxygen tanks drops from ceda zombies
  • randomly hidden gascans in gascan games that glow in close proximity
  • basic informative chat commands !version, !tier, !weapon, !url, and !commands
  • regenerative ammunition director: controls ammo regeneration by kills & awards
  • fiery boomer explosions if killed with fire causing damage as temp health
  • bots get stupidity allowance for spit damage converting damage to temp health
  • blood decal randomizer for bloodier events(boomers, explosive ammo, pipebombs, mounted guns)

Regenerative Ammunition Director
Tracks players kills and awards. The more you kill the more ammunition the director returns to the survivors over time. Protecting and healing other players also counts amongst other team based awards. The Ammo Director keeps track of your progress over maps and into new campaigns. Starting new campaigns will see it reduced. Keep the ammo director happy by killing lots of zombies and through good teamplay

New Monsters
The Red Tank is faster and throws faster and more often but has slightly less health. The Green Tank is slightly slow and throws less meaning its more melee oriented so it has more health. The Red Jockeys do more damage but have next to no control over the player, The Blueish Jockey has almost complete control over the player but does little damage. Red Spitter has a very damaging scratch and a slow spit execution and spread. The Green Spitter has fast spit rates and spread and can also spits the furthest. The Orange Coloured Special Infected and Tanks have the mins and maxs of all their kin when their stats are rolled up so they are the unpredictable ones. The Original Special Infected can only spawn on night maps and appear with a dark grey hue to them