Space Engineers

Space Engineers

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O.S.A. Heavy Attack Craft 'Lawman'
   
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Type: Blueprint
File Size
Posted
Updated
4.174 MB
30 Dec, 2021 @ 5:38am
21 Aug, 2022 @ 6:44am
5 Change Notes ( view )

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O.S.A. Heavy Attack Craft 'Lawman'

In 1 collection by Malmhrid
The Occupied Settlements Alliance
15 items
Description
"He floated behind the starboard side of the 'Jackpot', trying to find the entry hatch. Calihan climbed aboard the flat, blue-striped 'Lawman'. Both ships still had holes and gouges from large-caliber projectiles dotted across their hulls—from a battle that already felt like it had happened a long time ago."
-From Emergence of Order

The HAC-9B is a hydrogen-powered all-environment combat ship, and was a popular model among the mercenary companies of Kar Lombak before the arrival of the Fleet. Although gravity components are relatively costly in the fringe settlements, the Lawman has a simple railgun attached to its keel. In combat, fixed decoy emitters will draw fire towards its wings and angled pylons.

General characteristics:
▪ Crew: 2 crewmembers
▪ Length: 60 m
▪ Width: 102,5 m
▪ Height: 32,5 m
▪ Mass (standard equipped): 801 556 kg
▪ Ship block count: 1 439 blocks
▪ Ship PCU count: 10 830 PCU

Armament:
▪ 2x Assault Cannon Turrets
▪ 2x Gatling Turrets
▪ 2x Rocket Launchers
▪ 1x Railgun

Features:
▪ Can land on planets and launch back into space.
▪ Has on-board production equipment to refine ore and assemble components.
▪ Two cockpit seats with complementary information screens and toolbars.
▪ Jump Drive with a range of 2 000 km.
▪ No mods or DLCs.
▪ Contains fuel and components – tested in survival.

Known issues:
▪ None at the moment.

Acknowledgements:
▪ The radar panels use Whip’s Turret Based Radar script by Whiplash141.
▪ The information screens use MMaster's LCD 2 script.
▪ The screen showing the planet's horizon and the ship's heading is using Whip's Artificial Horizon Redux script by Whiplash141.
▪ Diagnostics screens are using the SIMPL|Ship Integrity Monitoring Program Lite script by Whiplash141.
12 Comments
LUFF 24 Feb, 2022 @ 8:54am 
yeah i'm having the same issue where getting into the right seat causes the ship to drop, i also can't control the ship either
♠ Zahltag ♠ 17 Feb, 2022 @ 5:40am 
thank you! The missile thing might be an issue with my safe game, I'm not sure
Malmhrid  [author] 17 Feb, 2022 @ 5:12am 
Hmm, that's strange, I'll look into it.
♠ Zahltag ♠ 17 Feb, 2022 @ 4:31am 
I can't quite get the missile launchers to shoot and switching to the right seat in the cockpit seems to somehow override the dampeners, causing the ship to drop in atmosphere. Otherwise a great machine
Malmhrid  [author] 9 Feb, 2022 @ 11:21am 
The short answer is yes, though it will have to happen incrementally. Most of my T.N.F. ships have been updated between 10-20 over the years as new blocks were added to the game and scripts were created or updated. It's a grind though, but I want to do it again after this update.
Parker Posey's Mouth 8 Feb, 2022 @ 1:37pm 
Will you be updating the older designs with the new kit? I can't wait to see more of what you can do with all the new pieces and blocks that can take over for scripts!

Honestly, my biggest complaint about your first few designs was that they were these brilliantly designed and visually excellent ships, but were limited to the same four weapons. Even then, you came out with the Singer and Castle King and completely blew that problem out of the water. :clang:
Malmhrid  [author] 3 Feb, 2022 @ 12:40pm 
The old railgun has been replaced by the new from the latest update.
Malmhrid  [author] 31 Dec, 2021 @ 1:33am 
Thank you! Yes Joshua Norton, I am planning on replacing the railgun (if it turns out to be practical/better, that is). Miniblåsan, that is a funny comparison. Considering that the distance between the real earth and mars is about 36 400 times more than in the game, one could also say that the real-universe jump drive range would be about 73 million kilometers.
Miniblåsan 30 Dec, 2021 @ 11:48pm 
Hyper Drive with a range of 2,000 Km?
Imagine Sweden from the southernmost city (Ystad) to the northernmost city (Kiruna) and you will have a distance of 1,844.7 km and then it is still anohter 100-250 km left to the Norwegian border north of Kiruna.
Raggje 30 Dec, 2021 @ 8:48pm 
Cant wait to build this