Tabletop Simulator

Tabletop Simulator

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Advanced Counter Mark II
   
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68.722 KB
31 Dec, 2021 @ 9:23am
16 Dec, 2022 @ 7:50am
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Advanced Counter Mark II

In 1 collection by Finaryman
Finaryman subs
37 items
Description
Cuztomizable counter, edit description to change displayed extra options. right click menu allows linkking counters, to show numbers beyond 9999. crtl click select from smallest number to biggest one by one (optionally after that coin or other object to display negative positive value state), then from my counter (one of the to be linkked ones (Advanced Counter Mark II)). or just drop them next to each other (not coin).

clear right click option that appears after counters have been linked to clear linkked counter same time.

why not just use negative value of counter?
-because how would you display negative value when exact amount of counters is filled with numbers. next one was supposed to display -0, i tried to do this with script but it didn't allow.

supports (add mark before number (negative numbers work same way as positive (not as cpu bit operations)))
+ and - used to get only one
* multiply
/ divide (integer)
& bit and
| bit or (done with alt gr + button left to z (azerty, alt gr + 6)(english qwerty, under backspace))
^ bit xor
% modulo
l logarithm (base multiplier is provided after l) (small L)
< bit move left (don't use this feature other than in smallest number counter)
> bit move right (don't use this feature other than in smallest number counter)
p exponent (**) (don't use this feature other than in smallest number counter)
r root (√) (don't use this feature other than in smallest number counter)

supports number types (description field)
base 10 -- 123 (supports decimal values with .)
base 8 -- 0173
base 16 -- 0x7b

in code settings
-invert coin value (default false)
-coinzero, 0 > toggle when beond zero, -1 > zero is negative, 1 > zero is positive, 2 > toggle when reached zero, -2 > zero is special, (default -2)
-autoconnecting on drop (default true)
-connect distance control (default 0.6)
-show autocalculation connection lines (default true)

new counter realeased (X Digit Counter)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2902467131

comming features (not yet in)
--

orginal idea gotten from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2251238138
12 Comments
Finaryman  [author] 16 Dec, 2022 @ 5:45am 
I think PotatoisUs can be happy now
PotatoIsUs™ 11 Jun, 2022 @ 3:28am 
Monopoly.
PotatoIsUs™ 11 Jun, 2022 @ 3:28am 
Oh sorry, I forgot the period at the end my sentence.
Finaryman  [author] 11 Jun, 2022 @ 2:36am 
it works fine with monopoly
Finaryman  [author] 11 Jun, 2022 @ 2:21am 
what's wrong with 8 digit counter?
PotatoIsUs™ 11 Jun, 2022 @ 2:12am 
Monopoly
Finaryman  [author] 11 Jun, 2022 @ 2:12am 
u should be able to combine up to 4 counters next each other
Finaryman  [author] 11 Jun, 2022 @ 2:11am 
i'm sorry, i'm using stardard counter and extending it with lua script. so no for 5 digit counter
Finaryman  [author] 11 Jun, 2022 @ 2:08am 
u didn't open up it anyway?, u mean just 5 digit counter not 8 digit?
PotatoIsUs™ 11 Jun, 2022 @ 2:07am 
Cool, is there anyway to get a 5 digit counter?