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GEC Colony Foundation (Vanilla)
   
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1 Jan, 2022 @ 11:30am
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GEC Colony Foundation (Vanilla)

Description
Many light years of space travelling to *Redacted* on board the *Redacted* and a promise of a better life, you, *Identity Redacted*, finally arrived to start colonizing in the name of the GEC (Galactic Exploration Corporation). Many challenges await.

Your faction will be a New Arrivals.
Start with 10 people, chosen from 10.
Your people will be between 20 and 50 years old.
Player starting characters have a 100% chance to start with trait: Optimist
Player starting characters have a 100% chance to start with trait: Super-immune
Start with research: Psychoid brewing
Start with research: Tree sowing
Start with research: Beer brewing
Start with research: Drug production
Start with research: Cocoa
Start with research: Devilstrand
Start with research: Carpet making
Start with research: Pemmican
Start with research: Smithing
Start with research: Recurve bow
Start with research: Psychite refining
Start with research: Wake-up production
Start with research: Go-juice production
Start with research: Penoxycyline production
Start with research: Long blades
Start with research: Plate armor
Start with research: Greatbow
Start with research: Battery
Start with research: Biofuel refining
Start with research: Watermill generator
Start with research: Solar panel
Start with research: Autodoor
Start with research: Hydroponics
Start with research: Tube television
Start with research: Packaged survival meal
Start with research: Firefoam
Start with research: IEDs
Start with research: Geothermal power
Start with research: Sterile materials
Start with research: Colored lights
Start with research: Machining
Start with research: Smokepop packs
Start with research: Prosthetics
Start with research: Gunsmithing
Start with research: Flak armor
Start with research: Mortars
Start with research: Blowback operation
Start with research: Gas operation
Start with research: Gun turrets
Start with research: Microelectronics
Start with research: Flatscreen television
Start with research: Moisture pump
Start with research: Hospital bed
Start with research: Deep drilling
Start with research: Ground-penetrating scanner
Start with research: Transport pod
Start with research: Medicine production
Start with research: Long-range mineral scanner
Start with research: Shields
Start with research: Precision rifling
Start with research: Autocannon turret
Start with research: Multi-analyzer
Start with research: Vitals monitor
Start with research: Fabrication
Start with research: Advanced fabrication
Start with research: Cryptosleep casket
Start with research: Recon armor
Start with research: Marine armor
Start with research: Pulse-charged munitions
Start with research: Bionic replacements
Start with research: Uranium slug turret
Start with research: Starflight basics
Start with research: Vacuum cryptosleep casket
Start with research: Starship reactor
Start with research: Johnson-Tanaka drive
Start with research: Machine persuasion
Start with research: Starflight sensors
The stat "construction speed" will be universally multiplied by 300%.
The stat "cleanliness" will be universally multiplied by 200%.
The stat "mining speed" will be universally multiplied by 300%.

Incident created:
-Orbital trader arrival
-Transport pod crash

Incident(s) disabled:
-Ambush
-Manhunter ambush
-Caravan meeting
-Payment demand
-Resource pod crash
-Psychic soothe
-Self-tame
-Farm animals wander in
-Wanderer join
-Ransom demand
-Wild man wanders in
-Psychic drone
-Toxic fallout
-Volcanic winter
-Heat wave
-Cold snap
-Flashstorm
-Short circuit
-Crop blight
-Alphabeavers
-Ship chunk drop
-Trader caravan arrival
-Visitor group
-Traveler group
-Friendly raid
-Man in black
-Enemy raid
-Infestation
-Deep drill infestation
-Manhunter pack
-Ship part crash (defoliator)
-Ship part crash (psychic)
-Mass animal insanity
-Mech cluster
-Single animal insanity
-Eclipse
-Solar flare
-Quest
-Journey offer
-Reinforcements
-Outpost under attack

Start with:
-Advanced component x50
-Synthread armchair x30
-Assault rifle x8
-Battery x10
-Plasteel bed x15
-Jade billiards table
-Silver butcher table
-Jade chess table
-Component x400
-Deep drill x3
-Plasteel dining chair x20
-Jade dresser x10
-Jade end table x10
-Jade Game-of-Ur board
-Glitterworld medicine x100
-Golden grand sculpture
-Granite blocks x3000
-Healer mech serum x20
-Plasteel hospital bed x10
-Infinite chemreactor
-Plasteel knife x10
-Limestone blocks x3000
-Megascreen television x2
-Skilltrainer (construction) x20
-Skilltrainer (mining) x20
-Packaged survival meal x1000
-Penoxycyline x1000
-Marble plant pot x15
-Telescope x4
-Resurrector mech serum x10
-Silver x3000
-Sniper rifle x2
-Steel x4000
-Plasteel table (2x4) x2
-Vanometric power cell x20
-Vitals monitor x10
-Molotov cocktails x2
-Uranium x500
4 Comments
Jake4159  [author] 25 Jun, 2022 @ 5:55pm 
I usually play with the children mod, seeing my colony grow slowly.
FoxoManiak 25 Jun, 2022 @ 5:07pm 
I guess i kind of understand, it really does just seem like there would not be much to do after building it, and myself i love slowly upgrading my colonies with whatever i gain, makes it more natural and feels accomplishing
Jake4159  [author] 25 Jun, 2022 @ 5:02pm 
Colony building and not crash landing anymore. Full tech database present. An equipped expedition.
FoxoManiak 14 Jun, 2022 @ 7:42am 
Im not sure whats the point of this scenario... you just start with most if not all research and a shit ton of materials, furniture and tools