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I have been experiencing the same issue. entities with large amounts of health have a delay between taking damage and displaying it on their health bar, the more health the more time before it is displayed. i call this damage rendering. and unfortunately their is no fix i know of. however i think it has somthing to do with the engine trying to compute large values.
i hoped this gave you a deeper understanding of your issue.
[Destiny 2 Health Bars] lua/autorun/client/destiny_name_tags.lua:33: Tried to use a NULL entity!
1. SetNWEntity - [C]:-1
2. unknown - lua/autorun/client/destiny_name_tags.lua:33
made it not show up
pls fix