Stellaris

Stellaris

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More Army++ Classic [3.3.*]
   
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File Size
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990.355 KB
2 Jan, 2022 @ 3:36pm
10 Apr, 2022 @ 6:48am
5 Change Notes ( view )

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More Army++ Classic [3.3.*]

In 1 collection by Pingu's Revenge
Pings Stellaris Mods
3 items
Description
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The mod works fine, even if it's not for the latest game version. According to the display in the launcher.
The updates have not changed any of the data I changed. 23.08.2022
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A repaired & customized version of More Army.

Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2267421647&searchtext=more+army

More Army/Industry & modif.Living standards V`5.1´
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2710284892

Changes

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German translation added, the Russian & English is also still included.
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Soldier jobs now create 8 defense armies, for normal species & swarm/machine species. In addition, soldiers jobs now also give a little more fleet capacity.
Normal species Soldier give -5 crime & +1 stability.
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Primitive soldiers jobs now create more defense armies
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The text description of the options in the policy have been slightly changed.



Compatibility

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The mod folder contains 03_worker_jobs/04_gestalt_jobs/05_primitive_jobs
Should probably not be compatible with other mods that modify these files.



If someone uses mods for Primitive Warrior Pop Jobs, he can also simply delete the modified 05_primitive_jobs file from the mod folder. But then primitives will not create additional defense armies anymore.

Important!! More Army++ is partly incompatible with Startech/net. Because Startech contains & resets the Warrior_drone job. To avoid this, MA++ must be in the playset after Star AI. But this resets the AI weighting for the vanilla policies back from Star AI.

Files modifications
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03_worker_jobs
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04_gestalt_jobs
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05_primitive_jobs


Note

\( ͡° ͜ ͡°)/

After changing a policy, it always takes a month to create or disband part of the armies. After 3-4 months a change is completed, the armies are complete or disbanded.




Rev

remote_file_id="2705651974"
Popular Discussions View All (3)
1
10 Apr, 2022 @ 6:48am
Update
Pingu's Revenge
0
10 Apr, 2022 @ 6:53am
Error/Bugs
Pingu's Revenge
0
25 Feb, 2022 @ 1:32am
Possible changes/ Vote
Pingu's Revenge
23 Comments
Pingu's Revenge  [author] 3 Jun, 2023 @ 5:28am 
I need to test it again.
Soldier values have been changed, so the jobs.

Therefore, the values such as the deduction of crime do not work. The policies still work so far.
Finlay 6 Apr, 2023 @ 3:15pm 
ima try it out to see if it works but m sure it already works better than the OG
Scyobi_Empire 30 Mar, 2023 @ 9:38am 
Does the mod still work?
Valtiel_The_First 2 Jan, 2023 @ 6:28am 
does it work with 3.6?
Dar Kunor 21 Dec, 2022 @ 4:10pm 
Is this mod 3.6 compatible?
NoDMoD 6 Sep, 2022 @ 6:26am 
Maybe I didn't play enough, but in my playtrough none of the AI worlds were invaded by AI, so I removed the mod.
Pingu's Revenge  [author] 5 Sep, 2022 @ 1:56pm 
Partially the AI adapts by me, if they can afford it. I've also had AI's that have raised armies over 3-5k.

Mainly, this also serves so that you have a greater challenge as a player, because you can use so his mod armies better & these make more sense :D

To address the AI behavior there, I would have to change completely different data.
NoDMoD 2 Sep, 2022 @ 11:51am 
I love the idea, but I don't think the Ai can handle it, it makes invasion forces with a strength of 175 vs over 500.

You also have to make sure the AI makes strong enough armies.
Pingu's Revenge  [author] 23 May, 2022 @ 4:56pm 
i think there should be no problems. Otherwise, someone would have reported with certainty already in the designated sections under the description.
Aflack 23 May, 2022 @ 10:17am 
does it work for 3.4? i haven't tried it because the description doesn't say anything about it