The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Companions of Skyrim
   
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14 Jun, 2014 @ 1:34pm
1 Dec, 2017 @ 4:01pm
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The Companions of Skyrim

Description
~*~UPDATED 7/20/14~*~

I did a LOT of editing with this mod and it was a major challenge, but I managed to get all the bugs worked out and I am very happy with the results!! There were a lot of things that didn't make sense with the companions, such as Aela's wearing heavy armor when her skills are in light, and things like that. So this mod sets out to correct those issues.

First off the giant. Why, oh why, is he so bloody weak?!?!?! You can almost never catch him in time to help unless you do console commands for stamina potions, and then it's STILL usually a miss. So I fixed that. He went from 200 to 1400 HP, and I was able to make it at lvl 1 with no potions necessary. Still used the sprint whenever it was full, but hey he was up and at plenty of health when I got there.

Another beef I had was the weakness of the wolf armor. These guys are the best warriors in Skyrim! Their armor is Skyforge Steel crafted for crying out loud!! Why is it equal to general steel, especially when it requires the Advanced Armors perk to be upgraded?!?! So I beefed it up. It's now equal to orcish quality, which I did because their is literally only 3 points difference between steel plate and orcish, and orc armor only looks good on an orc. I also added a craftable circlet to the steel smithing tree for those who are more circlet inclined. It requires 3 regular sapphires and a steel ingot. However like the wolf armor itself, it does require the Advance Armors perk to be fully upgraded.

And then there's Eorlund Gray-Mane. Why is a blacksmith working bare-chested next to molten metal?! Seems downright insane to me, so I made him put on a blacksmith's apron instead. Safety first people! Plus I fleshed out the skyforge with a smelter, workbench, and tanning rack. No more running to Warmaiden's and back.

Now for the companions themselves. All have had their skills and perks redesigned to go with their actual class and abilities. All have also been beefed up considerably in the area of leveling. I also added the Light Foot perk to all to prevent them triggering traps like they always seem to do. And finally, they all had a day of beauty, if you get my meaning. I've uploaded pics of each one I changed. Here is a listing of what I actually did per member.

Aela: Made her a custom ancient nord armor set that's identical in looks to her default gear, just light armor instead of heavy so it uses her skills while still keeping her look. She also has a Nord Hero's Bow and steel arrows now. Her skills have been balanced more towards her archery abilities and she has perks to reflect her armor and battle skills. As far as her physical appearance, all I really did was make her eyes hazel green. The woman is gorgeous on her own, so I figured not much was needed. Green eyes really went better with her warpaint though, so that's what she got. She can level with you to 80.

Vilkas: For some reason, despite having a skyforge steel greatsword to weild in battle it wasn't actually in his inventory. I found that bizarre, so now he actually has one. I also moved his skills around so he;s more devoted to two handed (as a master trainer he should be) and heavy armor, with perks to match, but I did also add a couple perks for one handed, since that is how you first meet him. Didn't seem right not to. I also cleaned up his face considerably, and changed his eyes to blue, to make him a more appealing candidate for marriage (in my opinion), if you're so inclined. He can level with you to 80.

Farkas: He is almost exactly the same as Vilkas only with more heavy armor skill befitting his place as a master trainer. I did up his two handed cuz it was laughable for his combat style. And he now wears full wolf armor just like his brother. I cleaned up his face as well, and gave him the same blue eyes I gave Vilkas. I gotta say, the fact that they are twins is more obvious when you get rid of the dirt, but I personally find Farkas to be the cuter twin. I think I found myself a new husband lol. He can level with you to 80

Skjor: Didn't do too much, considering his fate and you never actually get to use him as a follower. Mostly just added a couple perks just because I didn't feel right leaving him out. Oh, and getting rid of his bald head and darkening his gray hair. He doesn't look like he's in his 50s anymore, so his relationship with Aela (come on, we can all see it) isn't obvious cradle robbery anymore.

Ria: She now wears full Imperial plate because, well, she's an imperial. She has a steel shield now instead of iron and has perks in block, heavy armor, and one handed. Her face actually got a total makeover. I darkened her black hair and had her let it out, so it's straight shoulderlength. I gave her blue eyes as well and changed her make-up to a dark blue color that just frames her eyes. Her face was given a more youthful look, which to me went with her personality more. She can level with you to 60.

Athis: Our resident dunmer now has full steel armor complete with shield and has had his one handed totally beefed up so he's not so wimpy in the field. Perks reflect his gear and abilities as an expert one handed trainer. He too recieved a fill facelift. I changed his skin tone to something I personally found more appealing, you can take it or leave it. I also made his hair black and loosened it. I was not a fan of his ponytail. The last thing I changed was his facepaint. He can level with you to 60.

Torvar: He now has a steel shield and his skills and perks now reflect his use of light armor and his weapons, with a block perk to round it out. He is the only one that didn't get his looks altered. I htought he looked good just the way he was. He can level with you to 60.

Njada Stonearm: She now wears a full scale set and has a steel shield over the crappytastic iron one. Her skills have been moved around to put more emphasis on her one handed and most importantly her block. She's an expert block trainer and she now has the skills and perks to prove it. As far as her makeover, I darkened her gray hair so she looks older than the others, but not too much older anymore. And I made her eyes a bright green. She cal level with you to 60.

The only bug I know of with the mod itself is one I have encountered many times with as many Companions mods. A character or two will show up naked, in this case it appears to be Skjor and Torvar. I've seen every one of them have this issue at one time. I just call it free eye candy now lol. This is really easy to fix though. Just open the console command (~ key) click on the offending character, and then type disable, press enter, and type enable. That usually fixes it.

~*~UPDATE 1/22/2016~*~

I have not updated the mod but I would like to address an issue that has recently started appearing with this mod. Apparently with some people, the Companions have not had their make-up at all, not even the ones I have. I think I may know why this is. From the beginning, Skyrim has been all kinds of buggy (Thanks, Bethesda) and almost from the moment I bought the game I began looking at mods. One mod series that caught my attention and has proven to be a life saver is the Unofficial Skyrim Patches, which currently are now only available on NexusMods. Every mod I test I have those running to make my game as stable as possible, and I HIGHLY suggest getting the most recent version. Their creator has recently lumped them all into one, called the Unofficial Skyrim Legendary Edition Patch. My advice is download this patch off NexusMods and see if that helps. I think it will.

Thanks!!
181 Comments
TG:@actorsde_1 10 Oct, 2018 @ 6:10am 
Do yourself a favor and totally skip the downloading and installing and/or using the HD mods or any patch related to them. I haven't used them in years and don't miss them for it. They just make other mods run like shit and the game unstable. Dump 'em!!!!!!
DraeneiXirena  [author] 1 Dec, 2017 @ 4:03pm 
@Jwarrior: Hey man, I just wiped my computer and started experiencing the gray face myself. I found a fix I tried and it worked on my computer so I reuploaded the mod and I am praying the fix went up here. If not, let me know and I will figure it out and upload it to NexusMods and you can try there.
DraeneiXirena  [author] 4 May, 2017 @ 2:59pm 
Jwarrior: Hmm...might be worth it to go over this one again then to make sure. I did just wipe my laptop again so who knows, I might see it myself this time.
Jwarrier 28 Apr, 2017 @ 7:09pm 
Okay so I found the mod you were talking about, and the same user has it on here as well. So I subbed it as well as using his unofficial high res patch and followed his loading instructions, and nothing...farkas still has a gray face and no one has their war paint...I guess I will just have to deal with it :(
Jwarrier 28 Apr, 2017 @ 5:54pm 
I am enjoying this mod! It's nice to see better versions of the companions. Although in my game Farkas is grayfaced, but no one else is...now as far as I know I do not have a mod that will conflict with this one, and it is the only companions mod I have. I am also using a save from the beginning of a previous playthrough (as in just before Haadvar calls the prisoner) could that be an issue? I was also going to say something about the warpaint, but I am reading through your comments while writing this so I will have to read what you wrote, although personally I like Aela without the paint lol.
V4D4RS F1ST 23 Mar, 2017 @ 10:03pm 
Well im not to shocked with the jump from 32 to 64 bits. This is a very huge alteration to the game and probably required the core game to be recoded a bit too.
DraeneiXirena  [author] 23 Mar, 2017 @ 12:51am 
Aww thank you very much ^_^ Uploading my mods to the new kit did NOT go as planned so I'm rebuilding them from the ground up for the Special Edition, which with a newborn baby and an8 year old hellion is very slow going. I'll get there though. I totally hear you on the stereotype though LOL. Again, thank you for the comment and the vote of confidence.
V4D4RS F1ST 13 Mar, 2017 @ 11:31pm 
Part of the reason im a fan of your work is because you break the steriotype of "fat bald white guy with glasses at a computer coding and gaming in a parents basement." (Yeah, i actually got that from a real conversation with a poorly informed classmate.) and that in itself means something to me. I also think your work is pretty good too and thats where 75% of my vote comes from anyway. Hope to see you do more great stuff in the future!
DraeneiXirena  [author] 28 Oct, 2016 @ 5:50pm 
Just a quick announcement here, once the new CK is uploaded by Bethesda, I promise I will begin converting my mods to the new game. All indicators say it'll be an easy task because most all my mods don't mess with meshes or anything like that. Bear in mind though I am 7 months pregnant and in full time college, so my time is kinda limited, but I promise this is my main goal.
DraeneiXirena  [author] 9 Mar, 2016 @ 8:33am 
@Feena: I did the exact same thing, followed everything in CK to the letter, so I really couldn't tell you why yours didn't work, unless you have a mod that conflicts with it. I will say that when it comes to facelifts, they should always be last in load order because they are the most "unstable" and I say unstable because they are the easiest to get negated by other mods. Also make sure the mod is checked in the Data Files section, cuz mods you make yourself are never auto checked.