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`attempted index: addDURGAMtraits of non-table: null
function: DURGAM_HolyTraits.lua -- file: DURGAM_HolyTraits.lua line # 44 | MOD: Danger Zone (Holy Ground)
It was an item recipe that hadn't been changed to the new b42 recipe format. Apparently it caused a cascade of problems that eventually popped up as a totally unrelated error. Took me a minute to figure it out but we should be good now.
local ui = getPlayerMechanicsUI(self.character:getPlayerNum());
ui.vehicle = self.vehicle;
ui.usedHood = self.usedHood
ui:initParts();
ui:setVisible(true, JoypadState.players[self.character:getPlayerNum()+1])
ui:addToUIManager()
-- needed to remove from queue / start next.
ISBaseTimedAction.perform(self)
end