RimWorld

RimWorld

116 ratings
Compensate For Lost Limbs
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
136.312 KB
6 Jan, 2022 @ 2:31pm
23 Jun @ 1:28pm
7 Change Notes ( view )

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Compensate For Lost Limbs

In 1 collection by Mlie
Developed by me
109 items
Description


Over time pawns that have lost limbs will find ways to compensate for it to some extent.
The efficency of lost limbs will rise over time to simulate this.

There are mod-settings to define what maximum efficency a lost limb can have as well as how long it will take to recover it.

Safe to add and remove from existing games.

Idea by: HazMat

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: rehabilitation, recovery
60 Comments
тетеря, блин 12 Jul @ 4:05pm 
Error while generating pawn. Rethrowing. Exception: System.Collections.Generic.KeyNotFoundException: The given key '1363|148939328' was not present in the dictionary.
[Ref AF7DEF5D]
[0x00010] in <51fded79cd284d4d911c5949aff4cb21>:0
[0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <51fded79cd284d4d911c5949aff4cb21>:0
at CompensateForLostLimbs.PawnCapacityUtility_CalculatePartEfficiency.Postfix (Verse.HediffSet diffSet, Verse.BodyPartRecord part, System.Single& __result) [0x0014f] in…

https://gist.github.com/HugsLibRecordKeeper/894981406e7fb98ae6d22dded37291e3

1.6 Odyssey, while generating planet.
Mlie  [author] 1 Oct, 2024 @ 11:15am 
@Vril Please see the Reporting Issues section described above
Vril 1 Oct, 2024 @ 10:53am 
This mod have issue with Quality Bionics (continued) or new limbs need training.
Error starts at 6235 line.


https://gist.github.com/HugsLibRecordKeeper/805284424a1d461315e60400e3c0ac35
Mlie  [author] 16 Aug, 2024 @ 9:58pm 
@Darian Stephens Easiest is to remove mods until it stops happening.
Darian Stephens 16 Aug, 2024 @ 5:04pm 
Is there a way to figure out what mod might affect a pawn's organ placement?
I've started a new game without Medical System Expanded 2, and the same thing is happening, so it's probably some other mod that's shared between the 2 modlists.
Mlie  [author] 9 May, 2024 @ 1:38am 
@Darian Stephens It only affects parts that are defined as outside, if you have a mod that changes that it may cause issues
Darian Stephens 9 May, 2024 @ 1:28am 
Ah, I see that it's supposed to ignore internal organs.
I recently installed Medical System Expanded 2, so... I guess that complicates things?
Darian Stephens 9 May, 2024 @ 1:27am 
So, uhh...
I was using Life Support, to keep a prisoner alive after basically emptying their entire body cavity.
I kept them plugged in to use them as a hemogen farm, but... eventually, their missing heart, lungs, kidneys, liver, etc, all 'compensated' enough that they got escorted back to their cell and are now walking about.
Maybe this should exempt some critical parts from the compensation system?
PinkPlinko 27 Jan, 2024 @ 1:48pm 
This mod works with Deathless pawns, even if they're missing Every single Vital Organ. Don't know if that's intentional, an oversight, but it's not a big issue. Pretty funny and neat, regardless.
Mlie  [author] 18 Sep, 2023 @ 10:43pm 
@Lie Only missing limbs, not scars