Ravenfield

Ravenfield

44 ratings
Caspian Border(Rush)
   
Award
Favorite
Favorited
Unfavorite
Content Type: Maps
File Size
Posted
Updated
182.013 MB
8 Jan, 2022 @ 7:39am
19 Jan, 2022 @ 5:08am
5 Change Notes ( view )

Subscribe to download
Caspian Border(Rush)

Description
ATTENTION : THIS IS THE RUSH VERSION OF CASPIAN BORDER
More rush mode maps: Port Valdez BC2 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2702351559

Attacking team need to capture all flags one by one as defenders defend one by one.
Defenders need to drain attackers tickets to zero. (thats 1200 kills if playing EPIC match length,goes faster than you might think).
After a flag is taken the next part of the map opens up and the next flag is fought over with defenders being dug in ready to halt the attackers push.

NOTES TO PLAYER:

ABOUT RUSH MODE AND WHAT MAKES IT GREAT

: This mode is actually a challenge VS AI. Often youll be outnmbered,dieing and having to respawn back at last owned flag and pushing forward again. Or defending and often flooded and outnumbered by angry vicious attackers all converging on you at once(with armor).
-You need to move tactically if attacking.

- Watch for enemy flanks if defending.

-The use of smoke grenades is now essential,whereas in point match/conquest AI using them barely ever mattered,here they do,even(especially) on bigger maps.

-Being grouped so close to fiendlies at all times means you(and they) benefit from ammo/health bags being dropped.

Setting traps with C4 is now vaiable more often because of the nature of the objective.

Repairing friendly armor is now both more likely to be able to do and very important,the armor your attacking team has will make the difference,it respawns much slower in rush,keep it alive.

Stun grenades now are more important as alot of the time enemy and friendly will be within punching distance of each other.

IF YOUR DEFENDING,PTFO AND DEFEND THE OBJECTIVE(NEAREST FRIENDLY FLAG TO ATTACKERS OWNED FLAG)

IF YOUR ATTACKING,ATTACK THE NEAREST FLAG TO YOUR CURRENT OR NEW OWNED OBJECTIVE.

AI DEFENDERS WILL NOT ATTEMPT TO CAPTURE ANY FLAGS AND WILL ONLY DEFEND IN A LARGE RADIUS AROUND ONE FLAG(THE FLAG THATS CURRENTLY THE FRONTLINE)

--------------------------------------------------------------------------------------------------------------------###SETTINGS###


THIS MODE REQUIRES A FEW SETTINGS TO BE SET WHEN LOADING A GAME FOR BALANCE REASONS. THEY ARE AS FOLLOWS....

MODE : BATTLE
LENGTH: LONG OR EPIC
RESPAWN TIME: 20 SEC
BALANCE: DEFENDERS NEED SLIGHTLY LESS BOTS,MOVE SLIDER LOW BUT DONT REMOVE ANY SILOHETES OF SOLDIERS IN THE BALANCE SCREEN,SLIDER CIRCLE SHOULD BE OVER THE HEAD OF THE MIDDLE RAVEN SOLDIER IN BALANCE SCREEN(TINKER WITH THIS UNITL YOU FIND A BALANCE YOUR HAPPY WITH,PROPOSED SETTINGS ARE TESTED WITH AI V AI AND NO PLAYER ON EITHER TEAM)
CONFIGURE FLAGS: DONT YOU DARE

--------------------------------------------------------------------------------


DO NOT USE SQUAD LEADER KIT TO TELL TEAM WHERE TO GO.THEY ALREADY KNOW THE DRILL.

IF YOU CHANGE ANY OF THESE SETTINGS RESULTS MAY VARY,SUCH AS DEFENDERS BEING TOO CAPABLE OR NOT CAPABLE ENOUGH.AS ATTACKER YOU MIGHT NOT EVEN GET PAST THE FIRST OBJECTIVE,THIS IS NORMAL,ITS MEANT TO BE TOOTH AND NAIL.THE FLAGS ARE REDUCED IN NUMBER BUT THE CAPTURE AND DEFEND AREAS ARE MUCH LARGER THAN CONQUEST.

THIS IS A FAR MORE DIFFERENT XPERIENCE THAN CONQUEST AND THE ONE I AS WELL AS MOST BC2 PLAYERS PREFER,BUT ISNT REALLY IN RAVENFIELD BY DEFAULT,SO FEEDBACK WELCOME.

ENJOY. ORIGINAL POINT MATCH/CONQUEST VERSION HERE : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1992410626


Some notes:

Ok guys,Caspian border being a map designed for conquest meant i needed to heavily edit many parts of it. There is alot more detail in this map,the entire map remains but only five flags are in use,deployment,3 M-COM flags and defenders last base. Iv chosen the most sensible route for the best possible experience and balance.

This took a mighty effort,alot more than i epxpected,but pathing is done,the experience here is far more refined than the conquest version and more infantry focused,following the Rush game mode spirit.

Please leave any feedback,rate and subscribe, if you find any issues ,as far as i can tell its balanced,i played and specated many games before uploading to ensure it meets my standards(as i also play my own maps).
12 Comments
CT - R3valorise ' . 8 Jan, 2023 @ 4:15am 
this is very good, nice work!:luv:
Redarmy  [author] 19 Jan, 2022 @ 5:13am 
also added a dummy flag for defenders so attackers bleed tickets more often and are alway on the bleed until last base,so attackers now have to reach last base or they will loose,and most of the time capture it too. Last base is literally a last stand for defenders and not just a "normal" flag to protect.
Redarmy  [author] 19 Jan, 2022 @ 5:12am 
ATTENTION: ALL RUSH maps including this updated and mechanics adjusted slightly for better balance. Iv removed the armor and decided to make it infantry only. Defender AI was too stupid in its behaviour when attackers used armor and it was unbalanced. To balance this mode i suggest sliding the balance slider over the head of the middle Raven soldiers head in the balance tab. Defenders need a few extra bots in order to keep the mode just right. Now as attacker youll have no tank to get easy kills with and as defender you will face more enemy.

Do as you plz honestly but these settings keep it balanced. I redid description up above
Thecumman 9 Jan, 2022 @ 6:44pm 
You are doing god's work my friend keep it up!
Redarmy  [author] 9 Jan, 2022 @ 2:31am 
Updated map and fixed remaining issues and finally balanced things to a satisfactory level.
STDFree 8 Jan, 2022 @ 7:24pm 
sex mod
Chewbecca 8 Jan, 2022 @ 2:10pm 
I'll have to uninstall stuff now :ccc
Redarmy  [author] 8 Jan, 2022 @ 1:25pm 
updated the map with improvements to the forest area,should play better. Iv another update il post in a few hours to fix tank pathing to last base(currently doesnt because of issue with bridge) and streamline infantry pathing there too
Titanus 8 Jan, 2022 @ 11:49am 
Noice
Redarmy  [author] 8 Jan, 2022 @ 11:04am 
I played a little and noticed the forest area is just not fun as the attacker,too much foliage that AI in RF are able to see through but player cannot,il tweak that area and improve cover too. Also noticed the tank AI taking odd routes to get there. PLZ leave feedback,im continuing a Bad company 2 map but wana make sure this is polished first