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You should make pickaxes instead do less damage than their sword counterparts but have higher speed and some armour penetration, hammers should have less damage, no armour penetration but have insane knockback, if you add changes like these there will be better variety between tools for dealing with certain enemies and not make pickaxes slower than they already can be sometimes... I noticed drills aren't listed (understandable because they're pretty forgettable) drills should have the most armour penetration and "swing" speed but pitiful damage and no knock back.
Axes could have high armor piercing, moderate knockback, moderate damage, but slow speed
Pickaxes could have high damage, high speed, but very low knockback
Hammers could have high knockback, high armor piercing, but low damage and slow speed
Axes: (D+5)x2
Pickaxes: (D+2)x2
Hammers: (D+7)x2
D=vanilla damage