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[1.4 Alpha] Tools For Combat
   
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8 Jan, 2022 @ 12:49pm
11 Jan, 2022 @ 5:20pm
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[1.4 Alpha] Tools For Combat

Description
Built for 1.4 Alpha version of tModLoader.
All tools (Pickaxes, Axes, Hammers) will now deal more damage than Swords, but will swing slower. See below for stats:


Axes: 2x +5 more Damage, but 50% slower Swing Speed.
Pickaxes: 2x +2 more Damage, but 65% slower Swing Speed.
Hammers: 2x +7 more Damage, but 75% slower Swing Speed.

-Example-
Copper Broadsword: 8 Damage.
Copper Pickaxe: 12 Damage.
Copper Axe: 16 Damage.
Copper Hammer: 22 Damage.

-v0.1-
Initial build.

-v0.2-
-Improved the calculation method. Certain tools won't be as overpowered now, and the overall damage is much more balanced.
8 Comments
hakcenter 12 Aug, 2023 @ 12:08pm 
Is there a config, if not plz make pne
Terraman 21 Jul, 2022 @ 1:30am 
@solesteam8 But they said the opposite thing about hammers. Personally I agree with you about hammers.
artlife7690  [author] 5 Jun, 2022 @ 9:29pm 
Yeah, I need to get to work on this project. There really should be a more diverse selection when it comes to Weaponry, and I will definitely add a Config once I have the time.
solesteam8 3 Jun, 2022 @ 7:47pm 
I just realized when making a comment on a overhaul, someone said the same thing, (minus changing drills)
solesteam8 3 Jun, 2022 @ 7:46pm 
I have a "little" (huge) suggestion to make the system a bit more varied rather making everything slow heavy hitting weapons:

You should make pickaxes instead do less damage than their sword counterparts but have higher speed and some armour penetration, hammers should have less damage, no armour penetration but have insane knockback, if you add changes like these there will be better variety between tools for dealing with certain enemies and not make pickaxes slower than they already can be sometimes... I noticed drills aren't listed (understandable because they're pretty forgettable) drills should have the most armour penetration and "swing" speed but pitiful damage and no knock back.
artlife7690  [author] 5 Mar, 2022 @ 9:46am 
That's a good idea, Sia_Later. I'll take it into consideration when working on the next update for this project.
Sia_Later 5 Mar, 2022 @ 4:48am 
Do you think you could make tools more of sidegrades as compared to swords? for example:
Axes could have high armor piercing, moderate knockback, moderate damage, but slow speed
Pickaxes could have high damage, high speed, but very low knockback
Hammers could have high knockback, high armor piercing, but low damage and slow speed
The Expendablediver 16 Jan, 2022 @ 7:42am 
alright, here are some easier to understand formulas for damage.
Axes: (D+5)x2
Pickaxes: (D+2)x2
Hammers: (D+7)x2
D=vanilla damage